STEAM Katana ZERO DLC is a full-fledged sequel with 30 new soundtrack tracks STEAM Indie devs pull demos from Steam Next Fest as AI cloning fears rise STEAM Valve composer Mike Morasky mentions HLX game at GameSoundCon, reigniting Half-Life 3 rumors GAMES Leaked Mass Effect 5 Footage Surfaces, Contradicting BioWare Closure Rumors ANDROID Samsung Galaxy S26 Ultra becomes unusable after One UI 9 update due to server connection bug INTEL Axiomtek MANO330 SBC ships with up to 32 GB RAM and Twin Lake CPUs PC HARDWARE Bambu Lab H3C Leaked: Complete Tool Changer Enables 10-Color 3D Printing XBOX SERIES X Exodus studio refines male protagonist Jun after player criticism GAMES Owlcat Games pays tribute to BioWare as the studio closes its doors CONSOLES Atari VCS Official Store Closes February 1, 2027, as Console Shifts to Local Homebrew GAMES Dino Crisis Modern Edition Mod Replaces Fixed Cameras With Third-Person View GAMES Leaked 2-Minute Cinematic Trailer Reveals Early Development State of Canceled Mass Effect Universe STEAM Dispatch update 1.000.015 adds 16 hours of commentary and Storyboard mode for one-year anniversary STEAM Baldur’s Gate 3 generates over $1.2 billion in revenue after selling 23.2 million copies

Indie devs pull demos from Steam Next Fest as AI cloning fears rise

Owen Carter 0 comments 2 min read

Indie developers are removing demos from Steam Next Fest due to fears of AI cloning. AI usage in demos rose from 20% to 33% in three months.

Indie devs pull demos from Steam Next Fest as AI cloning fears rise
GAMES

As developers start removing demos from Next Fest to avoid having their IP copied via AI, the current situation is important. Here’s why.

Steam Next Fest logo and game demo icons
Steam Next Fest features thousands of game demos, but AI concerns are changing how developers share their work.

Developers cite AI reverse engineering risks as primary concern

This is a clear indicator of a rising conflict between quick prototyping and the safety of original game systems. We’re already seeing developers opting to keep their work behind closed doors to prevent rapid replication by AI-driven agents.

We’ve already seen instances of this with certain games, such as Digital Sun's ReVamp and Alliance Arts’ Drunken Goddess Reflux. Instead of hosting public demos on Steam, they’re relying on private playtesting.

The reason for this sudden change? The fact that AI agents can reverse engineer your code & systems.

These AI tools can inspect game memory and generate a working code in seconds, effectively jeopardizing unique concepts. They can effectively snatch years of your work in a matter of moments.

It’s not just copying assets – we’re now talking about replicating game systems and logic. Over the last 3 months, the usage of AI in Steam Next Fest demos went from 20% to 33%.

Interestingly, this comes as the number of demos doubled compared to the last one in June. That said, this is likely to be an underestimation of actual usage.

only asks to disclose if the content is created by AI, not AI-assisted code. As we’ve been following Steam closely, in a previous post we saw how Steam Next Fest has more than 8,000 game demos.

The state of things now makes it clear that public demos may not be a viable solution for indie developers. They need to balance the pros (exposure for marketing) with the cons (security issues).

Source: SteamDeckHQ

Discussion

0 comments

Leave a comment