Clair Obscur Expedition 33: sales hit, which affects any investor who wants to assess the chances of existence of premium single-player RPGs. Sales: 8.7 million copies. The number of revenue earned for creators: about $366 million.
Story-driven RPGs prove viable as Clair Obscur: Expedition 33 earns $366 million
The sales data show that story-based games have a chance to achieve big sales, despite a market where there is often a live service. Sales data, as distributed – they offer the market players quite specific information about the situation with the sales of role-playing projects against the background of modern market tendencies.
Sales channels: distribution of the title happened through different platforms and with a lot of digital stores participation. The main channel of sales – Steam, 58.8% total copies. Good console integration data: 35.7% of the market share – PS5. Xbox (both console and PC version) – 5.5%.
Very big role subscription services had in the initial integration of the project to users. On console and PC, 4.3 million users had access to the title via the Xbox Game Pass subscription. And on October 16, the deal with the subscription service ended – the project left the subscription service. On Xbox, right after the title got out of the subscription service – good shifts in sales dynamics.
The situation around departure from the Game Pass is now in the analysis of the situation by the market players. Too early, as analysts say, to tell you how it affects the title in the long run when it left the subscription service. Anyway, good initial downloads (both sales and subscription service). This diversification of the revenue source offers a clear picture of how modern projects are monetized through different channels.
Source: Clair Obscur, IXBT




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