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Bulkhead CEO admits Wardogs studio not transparent after 2M sales

Simon Ellis 0 comments 2 min read

Bulkhead CEO admits Wardogs studio is not transparent after selling 2 million copies. The studio used aggressive marketing and crunch culture to hit the milestone.

Bulkhead CEO admits Wardogs studio not transparent after 2M sales
GAMES

The game Wardogs has sold 2 million copies in less than a week, a result that highlights the studio's aggressive marketing and intense development practices. This rapid success comes with a controversial backdrop, as the developer's leadership openly admits to prioritizing clarity and strategy over transparency. Players and industry observers should note that this sales milestone was achieved through a specific, high-pressure approach to both production and public communication.

Wardogs gameplay screenshot
Wardogs has sold 2 million copies in less than a week.

Studio leadership prioritizes marketing strategy over full disclosure

Bulkhead, the studio behind Wardogs, released the title to meet a tight deadline, a process that involved a three-month period of intense work for the team. The company's CEO, Joe Brammer, has stated that the studio screens employees for anti-crunch sentiment on social media and offers significant compensation to those who stay. Brammer described the environment as one where those who care about the work feel valued, while others may feel slave-driven.

To set expectations against competitors like Call of Duty, Bulkhead produced a '10 Reasons NOT to Buy' marketing video. Brammer told The Game Business that the studio is not transparent or honest, but is being clear about its interests. He explained that while it is currently in their interest to be transparent about some things, they are not telling everyone everything they are doing.

The studio has confirmed that the team will have December off following the release. The console version of Wardogs is scheduled for release in 2028. This timeline suggests a long-term commitment to the platform, even as the PC version has already seen significant commercial success.

Bulkhead's approach to Wardogs combines high sales performance with a frank discussion of its internal culture and marketing tactics. The studio's leadership has made it clear that they prioritize specific business goals over full disclosure. The December break and 2028 console release mark the next steps in the game's lifecycle.

Source: VideoGameChronicles

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