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Wardogs developer admits endgame is in terrible state, promises balance fixes

Simon Ellis 0 comments 2 min read

Wardogs developers admit the endgame is in a terrible state and promise fixes for the overused mortar weapon and progression pacing.

Bulkhead Wardogs
GAMES

Wardogs players are facing a difficult stretch in the game's endgame, a situation the developers openly admit is problematic. Bulkhead acknowledges that the current state of high-level play is terrible, though the studio insists the core systems are not broken. This admission matters because it signals an imminent shift in game balance that will affect how players approach late-game content. Buyers and current players should expect changes to weapon viability and progression pacing in the near future.

Studio targets mortar weapon balance and progression issues

The issue centers on the mortar weapon, which has become overused due to ammunition costs that are too low for the game's economy. Joe Brammer, the CEO of Bulkhead, stated that the endgame is not broken, but he did not finish the sentence to describe its current condition. The studio identified this specific balance flaw as a primary driver of the negative player experience in the final stages of the game.

To address these balance concerns, Bulkhead kept the first season intentionally short. This design choice allows the development team to gather player feedback and adjust game mechanics before users reach high-level gear. The team plans to implement fixes for both balance and progression issues in upcoming updates to correct the current trajectory.

The developer's statement confirms that the studio is actively monitoring the endgame experience and is prepared to make adjustments. Players can expect the mortar's ammunition costs to be reviewed as part of the broader balance overhaul. The short season structure provides a controlled environment to test these changes before they impact the wider player base.

Source: IXBT

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