AMD NBA 2K27 DLSS 5 Benchmarks Show 60% Performance Hit on RTX 5090 GAMES FromSoftware Avoids Fixed Game Formula, Miyazaki Says Fresh Ideas Rule ACCESSORIES Sony GTA 6 DualSense Controllers Launch November 19 for $85 CONSOLES Final Fantasy Resonance Brings HD-2D to PS5, Xbox, Switch 2, PC NINTENDO SWITCH 2 Maneater 2 Announced for PS5, Xbox Series, Switch 2, and PC GAMES Arma Reforger Update 1.080.013 Fixes Crashes and Visual Glitches PLAYSTATION 5 GTA 6 Netflix Deep Dive Drives 33% PS5 and 34% Xbox Sales in UK PLAYSTATION 5 Konami’s Rev. NOiR RPG Confirmed for PlayStation 5 in 2027 PLAYSTATION 5 Gundam Rogue Orbit Sets March 5, 2027 Launch for PS5, Xbox, PC CONSOLES Vampire Survivors Hotfix Fixes Glitches on Consoles PLAYSTATION 5 PS5 and Xbox Sales Jump Over 30% After GTA 6 Reveal AMD Minisforum UM750 Neo Mini PC Launches With AMD Ryzen Z1 for $463 GAMES Marvel Rivals Patch 1.71 Adds X-Men ’97 Bundles and Fixes Psylocke AYN ODIN AYN Odin 3 Triple-Boot Setup Combines Android, Armada, and ROCKNIX

Valor Mortis Takes First-Person Approach to Soulslike Genre

NicoGG 2 min read

One More Level develops Valor Mortis, a first- person Soulslike game, leveraging Ghostrunner experience to fill a market gap.

Valor Mortis first-person gameplay concept
GAMES

The game industry rarely sees a Soulslike title shot through a first-person lens, and that gap defines the core challenge for One More Level. We are watching this because the studio is betting that a unique perspective can carve out a new niche in a crowded genre. This design choice shifts the focus from character animation to direct player reaction, which changes how players will experience combat and exploration.

Valor Mortis first-person gameplay concept
Valor Mortis first-person gameplay concept

Studio bets on unique perspective to differentiate in crowded genre

One More Level is developing Valor Mortis, a first-person perspective Soulslike game. The studio chose this viewpoint to differentiate from the standard third-person perspective used in most Soulslike games. This decision builds directly on the team's previous experience with the first-person game Ghostrunner. We see this as a strategic move to leverage known strengths in a new genre.

Szymon Bryla, CEO of One More Level, stated that the lack of existing first-person Soulslikes was fascinating but also a significant risk. The studio acknowledged that this market void posed a significant risk in every respect. They are proceeding with this design because they believe the opportunity outweighs the danger. This approach requires players to adapt to a more immediate and visceral combat style.

The game was announced in 2025, confirming the studio's commitment to this specific design direction. We looked at the last Valor Mortis update earlier while tracking these development themes. The announcement signals that the team has moved past early concept phases into active development. Players can expect a game that prioritizes direct engagement over traditional third-person framing.

Source: Insider Gaming