Rockstar Games is making changes to the underlying gameplay of driving and combat in Grand Theft Auto VI to better accommodate density and realism over the unbounded freedom of the previous title. These changes to the gameplay are particularly important because they directly affect player movement in the virtual world and the handling of inventory for in-game missions. Specifically, the developers are steering away from the wide expanses of highway like in GTA 5 to better reflect a cramped urban setting. With this approach, the idea is to maximize traffic density and get the player to interact with the city infrastructure more often.

Rockstar tightens traffic density and restricts inventory for realism
One of the changes Rockstar has made includes specific limitations for player equipment in order to bring the survival gameplay of Red Dead Redemption 2 into play. The developers, led by Rob Nelson, have confirmed that the studio is avoiding letting players hold unlimited amounts of weaponry as it has been in past games. This limitation forces players to think tactically about what equipment they should carry for specific encounters. It's a big step towards more strategic and realistic combat for an open world experience.
According to Art Director Aaron Garbut, the roads of the new game are much smaller in width than GTA 5. The point of this geometric change is to give the experience a more realistic feel and feel riskier when driving. When it comes to the user interface, they experimented with different approaches, such as tray or web, as a way to replace the traditional weapon wheel. However, it seems they're going back to the wheel interface as it is the most effective way for players to navigate around.
Apart from the changes on the streets, the game will include hundreds of interiors that players will be able to visit and explore. These interiors add more depth and immersion to the world that Rockstar is building. Overall, the narrower streets, lower weapon loadouts and the emphasis on interior design provides a more structured and detailed experience. Expect the world to feel more occupied rather than a gigantic, empty playground.
Source: MP1ST




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