On November 3rd, Ubisoft deployed The Division 2 Patch 2.40. This update is a significant architectural change in terms of how players interact across different platforms. It's the first step in a gradual deployment of crossplay.
Ubisoft doubles clan size and adds guaranteed exotic rewards in Patch 2.40
In the end, it means PC players, PS players, and Xbox players will be able to play together in the same match. This is an important change. It's a shift away from these artificial barriers between platforms that have existed since launch.
Now you can start to think of a future where you play with everyone on one big community. No more separate ecosystems for each server.
Year 8 Season 3.3 is kicking off. There's new content coming, plus some quality-of-life adjustments. Ubisoft made clear that the crossplay is a staged deployment.
Ultimately, by November 17th, full crossplay will be in place for PC, PS, and Xbox players. For PC players, on November 10th they'll be migrated to new servers in anticipation of the crossplay deployment. One big change is to the clans.
They're doubling the max size of the clan to 100 members, up from 50. This means bigger clans will have more space to work with and organize their activities.
For instance, there's the Shepherd Event Project. It's live from November 17th-26th. If you finish it, you're guaranteed to get the Malinois Mk16 named gun.
You'll also be guaranteed to get the Loaded for Bear Exotic Gloves. Or there's the new Master Climax Mission. When you do this for the first time, you're guaranteed to get an Exotic Glove.
Or there's Conflict PvP. They've added new Combat Marks and Honor Marks that you can use to track your performance. There's a tangible goal there.
If you want a certain type of gear, there's a clear target. Or if you want to track and prove your skills in the competition, there's tangible rewards you can go after.
We could see there are some themes that were present in the last update to The Division 2 that are also present in this one. For example, the emphasis on stability, and balance. Crossplay is being rolled out in stages.
Ubisoft can use that to make sure the servers are stable before full-fledged crossplay. That's one of the advantages of this staged implementation. It's to try to avoid any stability issues that often crop up with this sort of big multiplayer release. It's tangible rewards, and tangible changes to the architecture, without the need for any additional spending.
Source: MP1ST




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