NVIDIA is rolling out DLSS 4.5 Ray Reconstruction in August as part of a new GeForce Game Ready driver update and NVIDIA App release. This update improves visual clarity for ray-traced scenes while maintaining stable frame rates on supported hardware. Compatible systems will see enhanced rendering quality in the 25 to 30 games that currently support DLSS Ray Reconstruction.

Enhanced ray-traced visuals arrive in GeForce Game Ready drivers for supported titles
The update arrives through the standard GeForce Game Ready driver pipeline and the NVIDIA App platform. It works across all games that already support native DLSS Ray Reconstruction. The update is delivered through the standard GeForce Game Ready driver package without requiring additional downloads.
NVIDIA built the new version around a second-generation transformer model. This architecture delivers roughly 35 percent more processing power than the previous iteration. The system handles about 20 percent more data while keeping performance levels steady compared to older models.

The upgrade applies immediately to every title that currently supports DLSS Ray Reconstruction. NVIDIA confirmed support for approximately 25 to 30 games in this rollout. The Ray Reconstruction component is integrated into the driver release and does not require separate game-side installation steps.
NVIDIA released this component in August 2026 to finalize the DLSS 4.5 technology suite following earlier updates. This release follows previous DLSS 4.5 updates that were deployed to users earlier in the year. The update enables complete DLSS 4.5 functionality in supported titles without requiring additional configuration.
The rollout relies on NVIDIA confirming the August timeline and technical specifications through official channels. Independent testing of specific performance metrics has not been published ahead of the August release. Users can check official driver documentation for details regarding the August rollout schedule.
Source: TweakTown




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