GAMES Ratchet & Clank: Ranger Rumble Delisted Without Official Launch as Development Ends LINUX GOG Galaxy native Linux client arrives in 2027, ending Steam Deck third-party launcher reliance LINUX World of Warcraft Forever runs surprisingly well on Steam Deck with 30 FPS default and 60 FPS option PHONES Vivo targets pocketable wide-screen smartphone with under 6.5-inch display for 2027 PHONES Honor 700 series launches with rear displays, rumored flagship packs 200 MP camera and 9,000 mAh battery GAMES Modern Warfare 4 and Warzone Season 1 update shuts down last-gen consoles and adds Hajin map INTEL 007 First Light Free Starter Pack launches on PC and Xbox with progress carryover NINTENDO Nintendo Switch Digital Sales Hit 60.7% of Software Revenue NINTENDO Nintendo Isn’t Stopping Remakes After Zelda and Star Fox, It’s Claimed NINTENDO Eiji Aonuma Explains Nintendo’s Mentorship System for Preserving Zelda’s Legacy DLSS NVIDIA DLSS 5 release in Hogwarts Legacy draws player backlash for neutered Neural Rendering PLAYSTATION 5 Take-Two CEO admits GTA VI will be pirated, plans legal and technical countermeasures PHONES Caviar’s Zodiac iPhone Duo Collection Starts at $14,800 for Titanium and Exotic Leather Mods GAMES UFC 6 update 1.007 adds three new fighters and tweaks stamina costs

Rainbow Six Siege Y11S3.1 Update Adds Ammo, Damage, and Speed Tweaks

Simon Ellis 2 min read

Rainbow Six Siege Y11S3.1 update is live. See the changes to Buck, Thermite, Sledge, and more in patch 3.49, plus bug fixes for Noor and UI.

Rainbow Six Siege Y11S3.1 Update
GAMES

Ubisoft released the Rainbow Six Siege Year 11 Season 3.1 update on September 22 to refine operator balance and fix persistent bugs. This patch, identified as version 3.49 or 1.000.154, targets specific gameplay details rather than overhauling the entire meta. Players should expect minor adjustments to weapon damage and operator abilities that improve consistency without shifting the core power dynamics.

Rainbow Six Siege Y11S3.1 Update
Rainbow Six Siege Y11S3.1 Update

Ubisoft releases patch 3.49 with operator refinements and stability fixes

The update introduces several targeted changes to existing operators and weapons. Buck receives more ammunition for his Skeleton Key, while Castle's defensive panels require slightly more effort to breach. Fenrir's gas trap deploys faster, and Maestro's drone battery lasts a bit longer. These tweaks aim to polish the experience for both attackers and defenders.

Weapon damage values have seen a modest increase across the board. The M1014 shotgun now deals 30 hit points of base damage, up from 28. The SPAS-15 shotgun follows suit with 26 hit points, compared to its previous 24. Thermite's Exothermic Charge also deals more damage, hitting for 220 hit points instead of 200. These changes make breaching tools and shotguns slightly more lethal in close quarters.

Operator action speeds and resource pools have also been adjusted. Sledge swings his Breaching Hammer faster, reducing the animation time to 0.8 seconds from 1 second. Fenrir's F-Natt Dread Mine gas reaches maximum range in 1.9 seconds, a slight reduction from the previous 2 seconds. Meanwhile, Maestro's Evil Eye battery life extends to 9 seconds, up from 8 seconds. These speed and resource tweaks allow for quicker reactions and sustained pressure.

We looked at the last Rainbow Six Siege update earlier while tracking balance changes, and the focus on stability remains consistent. Ubisoft stated that these small adjustments do not aim to alter an operator's overall power level or flexibility. The studio emphasizes that the goal is enhancing quality-of-life and improving consistency without shifting the meta. The patch also resolves multiple bugs related to Noor's Horus Lance interactions, map alignment, and UI issues.

Source: MP1ST