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Subnautica 2 Update 1.1 Adds Sprinting Out of Water and FOV Slider

Lena Fischer 2 min read

Subnautica 2 Update 1.1 brings sprinting out of water, FOV sliders, and bug fixes for Nvidia GPUs and handhelds to the Early Access title.

Subnautica 2 underwater environment
GAMES

Subnautica 2 received its first major Early Access update on July 8, bringing immediate quality-of-life improvements to players. The "Adaptive Measures" patch addresses common friction points that often slow down early gameplay sessions. Buyers and current players should care because these changes streamline movement and interface management without altering core survival mechanics. This release marks the first significant step in refining the game's foundation since its initial launch.

Subnautica 2 underwater environment
Subnautica 2 receives its first major Early Access update.

Patch 1.1 streamlines movement and interface management for early access players

The update, designated as version 1.1, introduces specific gameplay tweaks that affect how players interact with the underwater environment. Sprinting is now possible directly out of water, removing the need to wait for full immersion before moving at speed. Players can also adjust the field of view using a dedicated slider, allowing for better visibility in tight spaces or personal preference. Additionally, the game now allows users to disable the auto-play feature for audiologs, giving more control over the narrative pacing.

Technical improvements focus on stabilizing performance and expanding base-building options. The patch fixes crashes and performance issues specifically noted on GPUs and handheld devices. Multiplayer desyncs have been addressed to improve cooperative play reliability. Base building receives larger deconstruction sizes and improved placement logic for Vehicle Docks and Fabricators. New storage buildables provide additional inventory management options for players expanding their underwater habitats.

Fauna behavior and progression systems have also been adjusted to create a more balanced experience. Creatures now flee from the Survival Multitool, adding a layer of caution when using tools near wildlife. The Sonic Resonator induces dizzy states in fauna, changing how players approach certain encounters. Biomod progression has been smoothed out, and the number of Biomod slots has increased. Added Biolabs provide new locations for crafting and research, encouraging exploration of previously less-visited areas. Bug fixes cover various UI and animation glitches that previously disrupted immersion.

Source: MP1ST