Infold Games has cancelled a planned new character for its mobile romance title Love and Deepspace following intense backlash from its player base. This decision marks a significant shift in how the developer handles community feedback, as the cancellation directly resulted from extreme protest actions by fans. Players who invested time and money into the game now face a revised content roadmap that removes a highly anticipated addition. The move highlights the volatile relationship between live-service game developers and their most dedicated users.
Infold Games halts development following intense community backlash
The controversy centers on the development of a new love interest character, which sparked outrage among a segment of the player community. In response to the announcement, some fans organized a protest that involved mailing cow dung to the company's offices in China. This unusual form of dissent forced Infold Games to halt the character's development entirely to address the escalating situation. The game, which has built a large following in the Chinese market, now faces questions about its future content direction.
Infold Games addressed the crisis with a public apology letter released on June 30, 2026. The statement acknowledged the feedback from players and expressed regret for the issues that arose during the announcement phase. The developer confirmed that they have been monitoring conversations across all platforms to understand the depth of player dissatisfaction. This direct communication attempt aims to stabilize the community before further content updates are released.
The cancellation of the character serves as a practical lesson in community management for live-service titles. While the developer sought to engage with its audience, the method of protest demonstrated the risks of alienating core players. Infold Games must now rebuild trust with its user base to ensure continued support for the game. The incident underscores the power of organized player action in shaping the development priorities of mobile games.
Source: DEXERTO


Discussion
0 comments