DLSS Unofficial Bloodborne PC Port Hits 120 FPS on RTX 4070 with DLSS PLAYSTATION 5 Fan Ports Grand Theft Auto IV to Hacked PS5 Using AI to Rewrite Controls NINTENDO SWITCH 2 Wo Long 2: Wings of Ember simplifies Insight Skill system and buffs spells for aggressive combat SOFTWARE AND UPDATES Capcom data breach exposes account details for over 11 million users DLSS Metro 2033 Redux gets official DLSS 5 support, but RTX 5090 power draw hits 575W CONSOLES PlayStation Creator Ken Kutaragi Warns AI Could Make Consoles Obsolete GAMES Epic Games Announces AI MegaJam for Unreal and UEFN Creators in November STEAM Gearbox removes Denuvo DRM from Borderlands 4 one year after launch GAMES CD Projekt RED Hires Former Modders for Cyberpunk 2077 Sequel STEAM Katana ZERO DLC is a full-fledged sequel with 30 new soundtrack tracks STEAM Indie devs pull demos from Steam Next Fest as AI cloning fears rise STEAM Valve composer Mike Morasky mentions HLX game at GameSoundCon, reigniting Half-Life 3 rumors GAMES Leaked Mass Effect 5 Footage Surfaces, Contradicting BioWare Closure Rumors ANDROID Samsung Galaxy S26 Ultra becomes unusable after One UI 9 update due to server connection bug

Unofficial Bloodborne PC Port Hits 120 FPS on RTX 4070 with DLSS

Simon Ellis 0 comments 2 min read

An unofficial Bloodborne PC port uses NVIDIA DLSS to deliver over 120 FPS on an RTX 4070, highlighting the performance gap with the original PS4 version.

Unofficial Bloodborne PC Port Hits 120 FPS on RTX 4070 with DLSS
GAMES

The unofficial PC port of Bloodborne now supports the tech to make a significant difference with the original console version. The fan-made mod opens the way for players to leave behind the frame rate caps that marked the experience on the PS4 platform for over 10 years. Now, PC users with the necessary hardware are able to enjoy Bloodborne at much higher frame rates, clearly showing how the current graphics cards are much stronger compared to the original hardware.

Fan mod adds DLSS frame generation to bypass PS4 frame rate caps

The modder, a member of the community called Super Medo, has added support for NVIDIA DLSS within the game engine. As a result, the game can now render frames with AI upscaling and frame interpolation, which was not available at the time of the original 2015 game. The fan mod is aimed at the audience that would like to play the game on modern hardware, without waiting for an official release from Sony or FromSoftware.

The game has been tested on the NVIDIA 4070, and the results show significant improvements at different resolutions and settings. The game runs at around 40 FPS at the 4K resolution with DLAA. If you turn on DLSS, in the Quality mode, the frame rate goes above 100 FPS.

In Performance mode, it goes up to 120-130 FPS. When playing at 1440p and using DLAA, the frame rate is around 130 FPS. At 1080p, the game can run at up to 220 FPS.

In the original PS4 version, the frame rate is limited to 30 FPS with problems regarding smoothness and irregular frame output. The fan-made port shows what the game is capable of compared to the original hardware, which cannot deliver the same experience. Neither FromSoftware or Sony announced that they are going to update Bloodborne or release a PC version in the near future.

This unofficial solution proves that there is a way to improve the experience with old games thanks to the modern GPU architecture. It offers a way to play for the PC users who don't want to rely on emulation or wait for an official version to be released. The mod is made by the community and there is no official support from the game publishers.

Source: IXBT

Discussion

0 comments

Leave a comment