A visual bug has been found within the Nintendo remake of The Legend of Zelda: Ocarina of Time. The issue presents itself as a visual artifact affecting Young Link in cutscenes. It's important for players because it affects the flow of the story with an eerie and unexpected art style that does not fit with the game. This is a result of playing with a sequence break that lets you explore adult Link's areas with Young Link.
Sequence break triggers awkward model overlap that ruins cutscenes
The glitch is due to a clumsy overlap in the game's engine between the two distinct models. In other words, it's as though Young Link would walk into an area intended for Adult Link and the game doesn't know how to handle the model switching correctly. This creates a glitch that looks similar to Robot Chicken stop-motion animation according to Reddit users.
While we haven't been able to vouch for the validity of all of the screenshots showing this issue online, it's hard to know what exactly triggers this glitch. The sequence break is what lets Young Link warp out of the order that the game would normally expect you to follow. This in turn makes the game try to render a model that doesn't match the context of the game, which is set up to handle adult Link.
This is an issue that comes after some stability improvements to the remake. Recall our report on the latest The Legend of Zelda: Ocarina of Time update. The focus there was also on balance and stability issues. These sorts of model switching glitches might be fixed by Nintendo in a patch at some point.
The glitch is confirmed as a technical problem with how the cutscenes work in the remake. It points to the kind of technical problems that arise from having more than one character state to handle in a remake. We'll monitor official developer channels for updates on a fix.
Source: NotebookCheck



Model clipping happens when the engine fails to swap the young and adult meshes correctly. It is a simple oversight.