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Steam Client Beta Adds Big Art Mode and Fixes D3D12 Recording Lag

Owen Carter 0 comments 2 min read

Valve releases a new Steam Client Beta update featuring Big Art Mode, improved startup times, and fixes for D3D12 game recording lag on Windows.

Valve Steam Client
SOFTWARE AND UPDATES

has released a new Client Beta update that refreshes the TV-friendly Big Picture interface and smooths out performance bottlenecks for PC gamers. This matters because the changes directly impact how users browse their libraries on living room displays and how smoothly they record gameplay on modern graphics APIs. We see the platform shifting focus toward both aesthetic customization and technical stability for high-end gaming rigs.

Valve updates the TV-friendly interface with new screensaver options and performance tweaks

The core of this release centers on the Steam Client Beta, a testing track that allows users to access features before they reach the stable branch. Valve has integrated these updates into the main client software, ensuring that anyone opting into the beta can immediately test the new Big Picture Mode enhancements. This approach lets the community provide feedback on the new interface elements while they are still in development.

Big Picture Mode now includes a 'Big Art Mode' option for the home screen, which users can enable in Settings > Home to display larger artwork. The update also adds a Personal Calendar to the Recommended tab, helping players track upcoming game releases or events directly from their dashboard. Valve has introduced new screensaver options, including a default game art slideshow and a retro-inspired bouncing logo animation. Users can also load custom screensavers into Big Picture mode for further personalization.

Performance improvements in this beta address startup times and reduce the impact of game recording on D3D12 titles running on Windows. Valve has optimized download speeds on high-latency connections for users and improved how the client collects distribution information for hardware surveys. Remote Play functionality has been simplified, as a PIN is no longer required to download an app to a remote device. These changes aim to reduce friction for users managing multiple devices or running Linux-based gaming setups.

Source: RetroHandhelds

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