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Typhoon Dujuan Cuts Tokyo Game Show 2026 Short; Sony Halts Booth

Lena Fischer 2 min read

Typhoon Dujuan forced Tokyo Game Show 2026 to end early. Sony halted all booth activities while Square Enix showcased new game trailers.

Typhoon Dujuan Cuts Tokyo Game Show 2026 Short; Sony Halts Booth
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Typhoon Dujuan forced the Tokyo Game Show 2026 to end one day early, cutting the event short and cancelling the final day of in-person attendance. The abrupt schedule change disrupted plans for thousands of attendees and shifted the focus of the remaining days toward digital presentations. Visitors and fans who planned to attend the Chiba venue experienced a shortened event as organizers prioritized safety over the full program.

Typhoon Dujuan cancels final day of Tokyo Game Show 2026

The cancellation specifically impacted major publishers who had prepared for the final day of public access. Sony confirmed that its PlayStation booth would not host any hands-on demos or streaming events on the cancelled September 21 date. Unlike some other exhibitors who moved their content online, Sony chose to halt all physical and digital activities at its booth for that day.

Square Enix used the remaining days of the show to showcase playable demos and release new trailers for its upcoming titles. The publisher presented playable versions of Final Fantasy VII Revelation, allowing attendees to test the game before its release. The company also unveiled trailers for Final Fantasy Resonance and Dragon Quest Monsters: The Withered World, highlighting their lineup for the holiday season.

Organizer CESA cited safety concerns regarding wind and rain forecasts as the primary reason for cancelling the fifth day of the show. The decision was made to ensure the safety of attendees and staff as the typhoon approached the Kanto region. The event proceeded for the first four days as scheduled before the weather conditions necessitated the early closure.

The Tokyo Game Show 2026 concluded with a mix of in-person demonstrations and digital announcements, though the absence of the final day left some planned activities incomplete. Publishers like Square Enix managed to share key content, while Sony's absence on the final day marked a distinct difference in their event strategy. The event serves as a reminder of how external factors can impact major industry gatherings.

Source: NotebookCheck