GAMES Whispers in the Fog Gameplay Teaser Reveals First-Person Psychological Horror Mechanics GAMES Unofficial Tekken 6 PC Port Adds Rollback Netcode and 4K Graphics STEAM Fish Them All! demo launches on Steam Next Fest with 100 million fish goal and UFO automation STEAM Indie dev threatens $200 Steam item ransom for AI clone of Dragon’s Chronicles FSR Horizon Forbidden West Playable Badge Misleading as Steam Deck Performance Drops to 19 FPS ANDROID Samsung Galaxy XCover Scan leaks with built-in UHF RFID chip AMD AMD Ryzen AI 7 HX 455 leaks with 8 cores and 16-CU Radeon 890M GPU STEAM PAYDAY: Aces High launches November 5 for $24.99 on SteamVR and Quest STEAM RPG Maker U2U Map Data Created in Free Demo Carries Over to Full Release NINTENDO Zelda Ocarina of Time 3D Switch 2 download size leaks at 27 GB, largest mainline entry GAMES Call of Duty: Modern Warfare 4 Patch 1.110 Fixes Credits Bug but Stucks Some Players in Opening Menu GAMES Kuro Game’s Phantom Blade Zero Hits Xbox Game Pass, Enabling Free Play for Subscribers NVIDIA GTA 5 mod lets you talk to every NPC in cloned voices with under 1 second latency ANDROID Redmi K100 confirmed for October 27 launch with 165Hz display and Snapdragon 8 Elite

Remedy’s Control Resonant avoids generative AI to preserve creative freedom

NicoGG 2 min read

Remedy Entertainment confirms Control Resonant avoids generative AI to preserve creative freedom, featuring handcrafted enemy designs and custom music.

Remedy’s Control Resonant avoids generative AI to preserve creative freedom
GAMES

Remedy Entertainment released Control Resonant on September 24, a decision that prioritizes traditional artistic design over automated content generation. This approach matters to players who value handcrafted environments and intentional enemy encounters in narrative-driven games. The studio confirmed that the development team avoided using generative AI to ensure the creative vision remained intact.

Studio prioritizes handcrafted design and custom music for September launch

The game introduces significant changes to enemy behavior and environmental interaction compared to its predecessor. Lead Gameplay Designer Sergey Mohov explained that the Hiss enemy type has evolved to morph the surrounding environment rather than just possessing individuals. This shift allows for new enemy designs, such as a Hiss-infested bus that merges people with geometry to create unique threats.

Hiss-infested bus enemy design from Control Resonant
The Hiss enemy type has evolved to morph the surrounding environment rather than just possessing individuals.

Control Resonant features a custom-written musical track titled 'Manalan Mailla' by Finnish folk singer Vilma Jää. Mohov noted that this song is deeply integrated into the game's story and holds specific importance for the narrative. The inclusion of original music supports the studio's goal of maintaining a cohesive artistic identity throughout the experience.

Sergey Mohov described the choice to avoid generative AI as a natural outcome of the team's identity as artists and designers. He stated that the developers care deeply about making sure the game is made by their own hands. This philosophy aligns with the studio's broader commitment to creative freedom and intentional design choices.

We looked at the last control resonant update earlier while tracking balance and stability themes in the series. The current release continues that trajectory by refining gameplay mechanics and enemy interactions. Control Resonant is now available globally for players seeking a handcrafted supernatural action experience.

Source: PCGAMESN