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Remedy’s Control Resonant Shifts to Melee to Attract Action RPG Fans

Simon Ellis 2 min read

Remedy is developing Control Resonant, shifting combat from ranged firearms to melee action to attract the Action RPG crowd and new fans.

Remedy’s Control Resonant Shifts to Melee to Attract Action RPG Fans
GAMES

Remedy is developing Control Resonant, a sequel to the original Control game, with a clear strategic pivot in mind. The studio aims to attract the Action RPG crowd by shifting the core combat loop away from traditional ranged firearms. This bold design choice signals a departure from the established formula of the first title.

Remedy pivots sequel combat from firearms to melee to attract Action RPG fans

The upcoming title replaces the gunplay that defined the original experience with a heavy emphasis on melee action. Remedy hopes this shift will not only satisfy existing fans but also draw in new players who prefer close-quarters combat. The game remains a sequel, but the mechanical identity is undergoing a significant transformation.

Insider Gaming reports that the development team is taking big swings with this sequel to differentiate it from its predecessor. The focus on melee combat represents a major change in how players will interact with enemies and the environment. This design direction prioritizes physical engagement over distant tactical shooting.

We looked at the last control resonant update earlier while tracking development progress, noting the ongoing refinement of the experience. The current direction suggests a continued commitment to evolving the franchise's combat systems. Remedy appears confident that the new melee focus will resonate with a broader audience.

Source: Insider Gaming