The Morrowind Rebirth mod has received a major update, its 7.2 version which is bringing some huge changes to the gameplay and world of Morrowind. It's definitely interesting news for the ones who like the modded version of the third era with more polished experience. The mod brings several huge improvements for the navigation and graphics, which addresses some big community demands.
Modder trancemaster_1988 releases version 7.2 with major world improvements
trancemaster_1988 the modder released this patch that is designed to improve the core gameplay of The Elder Scrolls III. With this update, we are getting huge improvements for the world of Morrowind. The biggest changes are for the docks, in particular in Hla Oad and Suran. Moreover, it made some improvements for the player flow with travel stops in Vivec and Seyda Neen.
It comes with technical changes. There's a rebuilt of the area around Ebonheart castle. Also, they have a new model view of the Staff of Magnus.
The textures of Grazelands trees have been improved. A huge amount of mesh problems has been fixed by the modder. It makes things look better and keep the original artistic view of the game.
This update also brings game balancing changes. They've lowered the power of Absinthe and made its blindness more powerful. Guild supply chests give us less free stuff.
They are also using wider ranges of spells for unique creatures. They've also introduced new armor pieces and magic amulets for sneak and destruction skills. There are also items from the expansion Bloodmoon and 10 collector's coins.
In the bug fixes section, they fixed broken spells, some missing sounds and gaps in the floor which spoiled immersion before. Also, they made improvements for quest icons for Tribunal and Bloodmoon items, to make things easier to find. Some patches are added for Skyrim Home of the Nords and Project Cyrodiil.


Discussion
0 comments