PLAYSTATION 5 Sonic Racing CrossWorlds Year One Edition Listed for PS5 at $74 STEAM One Last Hand Steam Sales: 12k Copies Sold, 90% From China GAMES Planet Zoo 2 Preview: Frontier Developments Aims for Sim Greatness PC HARDWARE Huawei Smart Screen S7 RGB TV Pre-Orders Open in China PLAYSTATION 5 Melty Blood: Twi-Lumina Set for April 2027 Launch on Switch 2 and PC NVIDIA Steam Frame Pre-Orders May Skip Lottery, Favoring Queue Over Random Draw PC HARDWARE MSI PRO MAX 341QPXW14G QD-OLED Monitor Launches with Mac Integration GAMES PUBG Update 43.1 Adds Kicks, Faster Swimming and JJK Crossover GAMES Square Enix Assigns FF7 Remake Studio to Kingdom Hearts 4 Development GAMES Polyarc Studio Closes After 12 Years; Moss Developer Shuts Down GAMES Ubisoft Just Dance: Decades of Hits Launches October 13 With 35 Songs STEAM Wardogs Hits 1.25M Day 1 Sales, Challenges Call of Duty Modern Warfare 4 DLSS Nvidia DLSS 5 Enablement Guide Sparks RTX Compatibility Debate CONSOLES Sony PlayStation Games Still Earn Nearly Half Revenue From Physical Copies

Minecraft User Runs Full Fruit Fly Brain Simulation

Daniel Cross 0 comments 2 min read

A Minecraft user successfully simulated the full fruit fly connectome, using 166,700 neurons to drive digital movement within the game engine.

Google Minecraft
GAMES

A user has demonstrated that Minecraft can host a complete biological neural simulation, shifting the game from a simple building tool to a platform for complex computational experiments. This achievement demonstrates that the game engine can manage the computational demands of a complete connectome, potentially enabling more complex scientific visualizations within a widely accessible platform.

User evnsnclr maps 166,700 neurons to control in-game movement

The project centers on the MaleCNS v1.0 fruit fly connectome, which contains 166,700 neurons. The user, known as evnsnclr, integrated this data into the Minecraft world to create a functional digital brain. This configuration enables the game to process biological data in real time, moving beyond the rendering of static visual elements.

According to the source, the simulated neural activity directly drives the movement of a fly entity inside the game. The system processes the complete retained connectome without relying on external supercomputers for the primary simulation loop. This integration depends on specific code modifications that map biological data to in-game actions.

The development reportedly utilized GPT-6 Astra for assistance, though this tool is not a widely recognized public model. The project illustrates the adaptability of the Minecraft modding community in repurposing the engine for non-gaming applications. Users interested in neural simulation can now see a working example of connectome data driving virtual movement.

Source: DEXERTO

Discussion

0 comments

Leave a comment