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Fan developer ports Grand Theft Auto: Liberty City Stories to PC with native 60 FPS support

NicoGG 0 comments 2 min read

A fan developer has released a native PC port of Grand Theft Auto: Liberty City Stories using PSPRecomp, enabling 60 FPS and modern resolutions without emulation.

Rockstar Games Grand Theft Auto: Liberty City Stories
GAMES

A fan developer has released a native PC port of Grand Theft Auto: Liberty City Stories, allowing players to run the 2005 title on modern computers without emulation. This project matters because it brings a classic open-world game to contemporary hardware with significantly improved performance and visual fidelity. Players who previously relied on PSP emulators or console hardware can now experience the game natively on their PC setups.

Unofficial release uses static recompilation for native performance

The port was created by a developer known as elmasas and is distributed as an unofficial release. It relies on PSPRecomp, a static recompilation framework designed specifically for converting PlayStation Portable executables to native code. Unlike traditional emulation, this method translates the original game code into C++ translation units that run directly on the host system.

The technical foundation of the project uses the Allegrex/MIPS executable from the original game. The PSPRecomp developers explain that the tool analyzes this code and runs it through a native host runtime instead of using an interpreter or JIT compiler. This approach allows the game to run at 60 FPS and support modern resolution formats that were not available on the original hardware.

The source code for the 'lcs-recomp' project is available on GitHub under the name lcs-recomp. Users who wish to run the port must provide their own game assets, as the release does not include the original copyrighted content. The original game was first released over 20 years ago for consoles and mobile devices, making this a significant update for legacy titles.

This fan-made port demonstrates the potential of static recompilation for preserving older games on modern platforms. The availability of the source code allows other developers to study or modify the conversion process. Players interested in running the game on PC can download the project and supply their own game files to proceed.

Source: IXBT

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