Grand Theft Auto VI is adding a fishing system that matches the depth of Red Dead Redemption 2, but it does not support keeping your catch. This design choice removes a potential income stream for players who might have expected to sell fish or use them for crafting. The mechanic ties directly into story challenges and collectibles instead of the in-game economy.
Rockstar confirms fishing is for exploration and collectibles, not profit
Rockstar North co-studio head Rob Nelson confirmed these details during an interview with YouTuber TGG. The developer is using fishing to enhance exploration rather than to provide a secondary money-making loop. Players will encounter fishing spots in the Leonida Keys and the wilderness of Mount Kalaga.
The game enforces a strict catch and release rule for all aquatic life. You cannot keep, eat, or sell any fish you catch during gameplay. This restriction ensures that the activity remains focused on completionist goals and narrative integration rather than resource gathering.
Specific details about fish species, bait types, and reward structures are still pending. Rockstar has not yet revealed the exact mechanics for how different catches contribute to challenges or collectibles. The current information only confirms the existence of the system and its core restrictions.
Source: NotebookCheck




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