STEAM The Crab is Walking: Roguelite City Builder From tinyBuild Hits PC in 2027 GAMES ReStory Sales Top 500,000 as tinyBuild Prepares Free September Update PLAYSTATION 5 FEROCIOUS Survival Shooter Hits PS5 and Xbox Series Consoles PLAYSTATION 5 The Lift Story Trailer Reveals Handyman Simulator Set in Abandoned Facility PLAYSTATION 5 Hozy Console Release Set for 2026; Free Hideaways DLC Now on PC STEAM tinyBuild Acquires Road to Jukai Horror Game for 2027 PC Release ANDROID Game Freak’s Rainy Day, Sunny Girl Ties Mobile Gameplay to Real Weather STEAM Valheim Hotfix Adds Long Command to Restore Achievements After Cheating GAMES WARDOGS Roadmap Reveals Early Access Plans and Post-Launch Content for 2026 GAMES Valorant Warden Rifle Leak: 2x Scope, 18-Round Mag, 2900 Credits GAMES Valorant 13.06 Patch Adds Warden Rifle, New Mode, and Agent Mastery GEFORCE RTX NVIDIA RTX PRO 5500 Blackwell GPU Features 84GB GDDR7 Memory ACCESSORIES Ugreen LinkStation Pro brings Thunderbolt 5 to eGPU docks STEAM GungHo Online Entertainment Announces B.L.U.E. NOVA Co-op Shooter for PC

The Crab is Walking: Roguelite City Builder From tinyBuild Hits PC in 2027

Lena Fischer 0 comments 2 min read

tinyBuild and Hypnohead announce The Crab is Walking, a roguelite city builder for PC where players build on a giant crab. Playtests start in 2027.

The Crab is Walking: Roguelite City Builder From tinyBuild Hits PC in 2027
GAMES

We are tracking a new entry in the roguelite city builder genre that turns the typical urban planning simulation on its head. The Crab is Walking challenges players to construct a settlement atop a giant crab and guide it through an apocalypse. This premise matters because it merges base-building strategy with mobile creature management, offering a fresh twist on a familiar loop for PC gamers.

Players build settlements on a giant crab to fight through an apocalypse

Developed by Hypnohead and published by tinyBuild, the game targets PC users via . The core concept involves building a city on a giant crab and guiding it through an apocalypse. Players will experience full strategic depth squeezed into short roguelite sessions. The loop requires you to construct, fight, get further, and do it again with what you learned.

The title introduces unique building forms and over 100 unit types to its roster. These elements support the game's focus on deep strategy within short runs. The developer aims to pack this complexity into concise playthroughs rather than long, drawn-out campaigns. This design choice suggests a format suited for players who prefer quick, replayable sessions.

Playtests are scheduled to begin in 2027, giving the team time to refine the mechanics. The game is coming to PC via Steam, establishing its primary distribution channel. We looked at similar roguelite builders earlier while tracking indie game announcements. The release timeline indicates a long development cycle focused on iterative testing.

Source: tinyBuild and Hypnohead, Gematsu

Discussion

0 comments

Leave a comment