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Switch 2 developers blend DLSS and FSR to hit 60 FPS, but input lag remains at 30 FPS

Daniel Cross 0 comments 2 min read

Nintendo Switch 2 developers combine DLSS and FSR to hit 60 FPS, but input latency remains tied to 30 FPS base rendering, causing sluggish controls.

Nintendo Switch 2 console and controller
CONSOLES

games are hitting 60 FPS through a technical workaround that blends two competing upscaling technologies. This hybrid approach lets developers stretch the console's capabilities, but it introduces latency and visual compromises that players will notice. The method matters because it reveals how hardware limitations force creative, and sometimes imperfect, engineering solutions on the new platform.

Nintendo Switch 2 console and controller
2 console and controller

Hybrid upscaling technique introduces input lag and visual artifacts

The technique relies on a specific combination of tools from and . Developers render the base game at 30 FPS using NVIDIA's custom Super Resolution. They then feed that 30 FPS output into AMD's 3.1 to interpolate the final 60 FPS image.

This setup bypasses the fact that DLSS Frame Generation is not officially supported on the Switch 2's Ampere hardware. The hardware simply cannot run the native frame generation pipeline, so teams use FSR as a bridge. The result is a 60 FPS mode that exists only through interpolation rather than native rendering.

Digital Foundry tested this implementation in the Switch 2 Stellar Blade demo and found mixed results. The interpolated frames do not feel like native 60 FPS gameplay. Input latency remains tied to the 30 FPS base render, making controls feel sluggish. The process also introduces visual artifacts in particles and animations.

This technical workaround highlights the constraints of the Switch 2's GPU architecture. While frame counts increase, the experience does not match the responsiveness of true native performance. Players should expect input lag and potential visual glitches in titles using this specific hybrid method.

Source: TweakTown

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