Grand Theft Auto VI sets the new financial benchmark for the gaming industry with record-breaking pre-order sales that outpace normal launch periods. The pre-order revenue from 6.45 million units sold ahead of the game's launch is $630 million. This new benchmark sets the new revenue ceiling for console gaming that all consumers and developers will be looking at.
PlayStation 5 accounts for 74% of the massive pre-order volume
The game was developed by Rockstar Games for current generation consoles with a focus on PlayStation 5 and Xbox Series consoles. Instead of creating new hardware for the consoles, the software will take full advantage of the existing hardware and ecosystems. That will allow the software to make full use of the total combined console base of more than 150 million active consoles on both platforms.
A closer look at the pre-order numbers shows that early adopters strongly prefer the hardware from Sony. A staggering 74% of the pre-order volume is for PlayStation 5. The total revenue for that pre-order is $468 million.
For Xbox Series consoles, the pre-order volume is 26% of the total volume. That's $162 million in pre-order revenue.
The cost of development for the game is reported to be $2 billion for creation and global marketing. The release date is set for November 19. The game is predicted to have up to $5.2 billion in total revenue during launch week globally according to industry analysts at Newzoo.
The game is available for pre-order across the major console platforms via normal digital storefronts. People can pre-order the game now in anticipation for the November 19 launch date. The strong pre-order numbers show there's a big demand for the next game.
Source: NotebookCheck




Discussion
0 comments