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Gears of War: E-Day Ranks Third in Xbox Player Activity, Surpassing Call of Duty and Minecraft

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Gears of War: E- Day ranks third in Xbox player activity in North America, surpassing Call of Duty and Minecraft according to Circana data.

Gears of War: E-Day gameplay on Xbox
CONSOLES

Gears of War: E-Day now ranks 3rd for user activity on Xbox in North America. This is important for gamers, because it means something that people are playing. It beat out big names like NBA 2K27, Minecraft and Call of Duty.

Gears of War: E-Day gameplay on Xbox
Gears of War: E-Day gameplay on Xbox

The Coalition title beats major franchises in North American user activity data

So, it has big titles beat. Only Fortnite and Roblox have more users right now. This shows Gears of War: E-Day has legs after initial release.

The game is still getting lots of users on Microsoft's console. So, The Coalition has done good with this title. Circana has shared the user activity.

They sample some users in North America. It's not about money. This is just about activity.

This is interesting, because it gives a different spin on what's successful and such. That could be why this ranking may not be in line with how many units they have actually sold.

ARC Raiders is back in 1st after the free update Frozen Trail. But, it's Gears of War: E-Day at 3rd, only behind Fortnite and Roblox. So, we see a clear hierarchy in console user activity. The rankings will continue to move as new content is released and as seasons pass.

Game Pass could have something to do with this. Circana samples users. So, some could be using Game Pass.

So, it's possible the fact that this game is on Game Pass has something to do with the ranking. We covered the last Gears of War: E-Day update. Themes of balance and stability were apparent in that one, too. So, The Coalition seems to be really focused on retention.

The Coalition stays in the top 3. ARC Raiders is in 1st, and Gears of War: E-Day is 3rd. Only Fortnite and Roblox have more users.

This is a snapshot of right now in North America. It's clear the game is relevant in the live-service space.

Source: IXBT

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