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DXVK 3.0.1 Fixes GPU Hangs and Performance Regressions in Windows Games

NicoGG 2 min read

DXVK 3.0.1 is out, fixing GPU hangs, performance regressions in Kane & Lynch, and rendering bugs in Black Mesa and GTA IV for Linux users.

DXVK 3.0.1 Fixes GPU Hangs and Performance Regressions in Windows Games
GAMES

We use DXVK to run Windows games on , and this latest update fixes critical stability issues that were causing games to hang or crash. The release of version 3.0.1 matters because it resolves severe performance regressions and rendering bugs that were breaking popular titles. Users who rely on this translation layer for their gaming setup should apply this patch to restore smooth gameplay.

Standalone release resolves rendering bugs and stability issues for Linux gamers

The developer doitsujin released DXVK 3.0.1 as a standalone update for the Direct3D-to-Vulkan translation layer. This software allows Windows applications using Direct3D 8, 9, 10, and 11 to run on Linux systems via . The update targets both desktop GPUs and specific driver configurations for and hardware.

DXVK 3.0.1 disables secondary command buffer usage on all desktop GPUs to prevent GPU hangs and rendering issues. The changelog notes that this change may slightly impact performance in a small number of games with suboptimal MSAA resolve patterns. The developer states that the main benefits of secondary command buffers are only seen on tiling GPUs anyway.

The update fixes a rendering regression affecting numerous D3D9 games, including Black Mesa, Gothic 3, and GTA IV on some drivers. It also resolves a severe performance regression in Kane & Lynch: Dead Men and King's Bounty: The Legend. Additional fixes address crashes when games unload D3D libraries and stuttering on 32-bit Nvidia drivers with descriptor heaps enabled.

DXVK 3.0.1 is not yet in Proton's stable branch but is expected to move to Experimental soon. We looked at previous DXVK releases while tracking Proton updates for Linux gaming compatibility.

Source: SteamDeckHQ