CornflowerBlue just revealed Lightspeed Lina, a fast-paced 3D action adventure platformer that targets PC gamers looking for nonlinear exploration. The studio is launching the title on Steam and running a simultaneous Kickstarter campaign to secure $45,000 in funding. This dual approach gives players a direct way to support the project while offering a clear path to purchase the game upon release. Buyers interested in indie platformers should watch this launch closely as the funding goal sets a baseline for the game's initial scope.

Kickstarter campaign seeks $45,000 to fund development
The game centers on nonlinear islands that allow players to explore at their own pace rather than following a rigid linear path. CornflowerBlue designed Lightspeed Lina as a 3D action adventure, which means movement and combat are integrated into the exploration loop. The developer is building this experience specifically for the PC market, with distribution handled through the Steam store. This platform choice ensures broad accessibility for the target audience of action-adventure fans.
Lightspeed Lina includes a suite of customization features, including cosmetics that players can collect or unlock during their journey. The game supports full controller input, making it accessible for those who prefer gamepads over traditional PC peripherals. Mouse and keyboard controls remain available as well, ensuring no input method is excluded from the experience. These options allow players to tailor the control scheme to their comfort level without compromising the core gameplay.
The Kickstarter campaign launched at the same time as the announcement, aiming to raise $45,000 to support development. This funding target indicates the independent studio is seeking community backing to finalize production or expand content. The game's focus on nonlinear islands and cosmetics suggests a content-heavy experience that benefits from additional resources. Players who back the campaign will likely receive early access or exclusive in-game items as part of the reward structure.
Source: Gematsu




Discussion
0 comments