PHONES Vivo S70 leak suggests detachable telephoto extender for modular zoom FSR Valve Fixes Star Wars: Galactic Racer Suspend Resume Issues in SteamOS 3.9.3 Beta GAMES Valorant reveals Hush, a telekinetic Duelist with zone-eliminating ultimate PHONES Vivo X500 Pro Max global version offers 7,800 mAh battery for $1,803, undercutting the EU model GAMES Developer builds GTA-style open world game using real Earth map data SOFTWARE AND UPDATES YouTube to allow images and GIFs in comments starting November 2026 STEAM Samson developer Liquid Swords declares bankruptcy, leaving 30 employees jobless PC HARDWARE Ugreen SSD enclosure supports 8TB drives and offers 20Gbps speeds for $34.99 ANDROID HANDHELDS PokeDaisy turns Android dual-screen handhelds into first-class retro Pokémon systems PLAYSTATION 5 GTA 6 narrative leans on Red Dead Redemption 2 relationship dynamics, not GTA 5 STEAM Quiet Express: Cabin 909 demo released on Steam, features randomized time-loop mystery GAMES GTA VI Trailer Blur Sparks Graphics Downgrade Fears, Fans Offer Explanation GAMES Konami sets boundaries on generative AI in game development, prioritizing human creativity STEAM Order of the Sinking Star sells 45% more copies than The Witness in first week on Steam

Super Smash Bros. creator Masahiro Sakurai says the franchise would not exist without breaking fighting game rules

Lena Fischer 0 comments 3 min read

Masahiro Sakurai says Super Smash Bros. would not have been released if it followed typical fighting game rules, explaining the game's unique design philosophy.

Super Smash Bros. creator Masahiro Sakurai says the franchise would not exist without breaking fighting game rules
GAMES

Super Smash Bros. in not your typical fighting game. The creator of the game believes that without breaking away from the standards of the genre the game wouldn't even exist. Masahiro Sakurai argues that the original game would never have been released if they stuck to the norm of what we see in typical fighting games.

Masahiro Sakurai argues the franchise would not exist without breaking fighting game rules

This is the reason behind why the Super Smash Bros. series has broken away from other fighting games such as Street Fighter or Tekken. The pace of the game may feel slow and item heavy to a person who is used to fast paced fighting games with a lot of combos but without breaking these traditions the game could never have been made.

The main product we are dealing with is the Super Smash Bros. series. The game that is overseen by Masahiro Sakurai. Sakurai is the main voice behind what makes the game so different in terms of structure.

He has always said that the success of the game is built on going against the norms of typical fighting games. This is an important philosophy that he holds and this can be seen in a lot of the design choices such as character balancing, level designs and even what it takes to win a match. The game is a platform fighter that focuses on knock out mechanics as opposed to just depleting an opponents health bar.

Masahiro Sakurai says that the original Super Smash Bros. game may not have been released if it stuck to the typical rules of fighting games. He claims that the original game had to break away from typical fighting game conventions for it to even exist. He claims that if they stuck to the typical fighting game conventions it would have held the game back from being made.

These claims help illustrate the huge risks the developers took when they went against all typical fighting game traditions when making the game early on. This helps explain how the game is more of a casual party platformer as opposed to a serious competitive sport.

We have been following the Super Smash Bros. games closely and have written about articles on how there is a new Super Smash Bros. Game that is in the works and not a port of Ultimate. In our previous writing we confirmed the fact that the franchise is moving forward and innovating past the old games.

These recent comments from Sakurai help to explain why the new games are continuing to break away from typical fighting game conventions. The games are holding onto their identity by not falling into the norms of what the fighting game community expects. This is what helps make the games open and available to all types of players. while still holding onto what makes the games special.

Source: Insider Gaming

Discussion

0 comments

Leave a comment