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The Blood of Dawnwalker director questions the ‘point’ of 120 FPS as players continue reporting stuttering issues after hotfix 1.05 hits Steam

Owen Carter 1 min read

The Blood of Dawnwalker hotfix 1.05 hits Steam but fails to fix stuttering. Director Konrad Tomaszkiewicz questions the need for 120 FPS targets.

The Blood of Dawnwalker director questions the ‘point’ of 120 FPS as players continue reporting stuttering issues after hotfix 1.05 hits Steam
GAME PERFORMANCE

Rebel Wolves released hotfix 1.05 for The Blood of Dawnwalker on to address shader compilation issues. This update arrives as players continue to report persistent performance problems. The release highlights a growing tension between developer expectations and player experience.

Hotfix 1.05 fails to resolve stuttering as director defends 60 FPS focus

Director Konrad Tomaszkiewicz questioned the necessity of 120 FPS targets for the RPG. He noted that the game runs above 60 FPS in most scenarios. This stance suggests the studio prioritizes stability over maximum frame rates.

Benchmarking by DSOGaming indicates traversal and camera stuttering persist despite the hotfix. The stuttering is attributed to Unreal Engine 5's shader pipeline behavior. These technical issues remain unresolved in the latest patch.

When we covered the last The Blood of Dawnwalker update, several of the same balance and stability themes came up. The current hotfix focuses on shader compilation but does not fully resolve the stuttering. Players seeking a smooth experience may need to adjust their expectations.

Source: NotebookCheck