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Valve releases detailed framerate distribution chart for Steam Deck developers

Owen Carter 0 comments 2 min read

Valve releases a new framerate distribution chart for Steam Deck developers, showing full frame rate ranges and session counts for Verified games.

Valve releases detailed framerate distribution chart for Steam Deck developers
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has released a new framerate distribution chart for developers, giving them a clearer view of how games perform on the hardware. This update matters because it helps developers optimize their titles to run smoothly across different Deck models. The tool moves beyond simple averages to show the full range of frame rate behavior in real-world sessions.

Steam Deck handheld gaming console

Tool tracks full frame rate range for verified games

The new chart tracks frame rate data specifically for games that have received the Steam Deck Verified label and opted into telemetry reporting. It displays average frame rates alongside the exact number of game sessions that reported each specific rate. This granular data allows developers to see not just the typical performance, but also how often players experience drops or spikes.

Valve warns that the data may not be perfectly accurate due to hardware differences between the OLED and vanilla models. The OLED screen runs at 90Hz while the standard model runs at 60Hz, which can skew the telemetry results. External monitors and manual frame rate limits can further complicate the data, so developers should treat the chart as a guide rather than a strict benchmark.

This release builds on a previous telemetry system that Valve introduced several months ago to track 30-day average frame rates. The earlier tool provided a high-level overview of performance trends, while the new chart offers a more detailed breakdown. We covered the last Steam Deck update, and several of the same balance and stability themes came up in that discussion.

The new telemetry tool is now available for developers working on Steam Deck Verified games. It provides a more nuanced look at performance than the previous average-based system. Developers can use this data to make targeted adjustments to their games for a better player experience.

Source: Valve, TweakTown

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