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The Blood of Dawnwalker PC Stutters, 30FPS Cinematic Cap at Launch

Lena Fischer 0 comments 2 min read

The Blood of Dawnwalker PC launch is marred by stuttering and a 30FPS cinematic cap. DLSS is required for stable 60FPS at 4K on high- end hardware.

Bandai Namco The Blood of Dawnwalker
GAME PERFORMANCE

Bandai Namco released The Blood of Dawnwalker, an action role-playing game built on Unreal Engine 5, but the PC version arrives with significant technical hurdles. Players encounter major stuttering and frame pacing issues, particularly when turning the camera in the village area. These performance flaws undermine the visual fidelity of the Unreal Engine 5 implementation. Gamers expecting a smooth next-generation experience should be aware of these optimization gaps before launching the title.

Unreal Engine 5 action RPG faces optimization hurdles on PC

The game utilizes Unreal Engine 5 to render its world, but the engine's heavy lighting features create substantial performance demands. Lumen, the engine's dynamic global illumination system, requires significant GPU power to run at maximum settings. This technical choice forces players to rely on upscaling technologies to maintain playable frame rates. The engine's complexity highlights the ongoing challenge of balancing visual quality with hardware efficiency in modern PC gaming.

We tested the game on a system equipped with an Ryzen 9 7950X3D processor and 32GB of DDR5 RAM running at 6000MHz. The graphics processing unit was an 5090, paired with Windows 10 64-bit and the GeForce 616.64 driver. These high-end specifications represent a top-tier PC configuration capable of handling the most demanding titles on the market. The hardware setup ensures that performance bottlenecks stem from the game itself rather than the test system.

At native 4K resolution with Ultra Settings, the game averages between 45 and 50 FPS. Enabling in Quality mode allows the system to maintain frame rates above 60 FPS. Cinematic cutscenes are locked at a strict 30 FPS cap, while decision-based cutscenes run with an unlocked framerate. This inconsistency in frame pacing affects the viewing experience during narrative sequences. The performance data confirms that DLSS is essential for a stable 60 FPS experience at high resolutions.

We looked at the last The Blood of Dawnwalker update, where several of the same balance and stability themes came up. The current issues suggest the game was released prematurely without sufficient optimization for the PC platform. Players must navigate these technical issues to enjoy the core gameplay loop. The reliance on DLSS for smooth performance indicates that native rendering is not yet viable for the target audience.

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