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The Blood of Dawnwalker Mods Unlock Cinematic FPS and Story Time

Lena Fischer 2 min read

The Blood of Dawnwalker mods unlock cinematic FPS and remove story time limits, though camera stuttering persists across all display modes.

Bandai Namco The Blood of Dawnwalker
GAMES

Players seeking smoother visuals for The Blood of Dawnwalker now have official-style fixes for two persistent issues. Bandai Namco released the action RPG, and PC users can now bypass the strict 30FPS cap on cinematics and menus. This change matters because it allows players to enjoy higher frame rates during story segments without breaking the game. The mods also support modern rendering features like and .

Two PC modifications remove cinematic frame rate caps and quest time limits

The Blood of Dawnwalker is a single-player open-world dark fantasy vampire action RPG. It is developed by former The Witcher developers and runs on Unreal Engine 5. The game has faced criticism for technical issues at launch, including camera stuttering. These new modifications aim to improve the user experience for those playing on PC.

The first mod, Unlocked FPS for Cinematics, removes the frame rate limit from menus and cutscenes. It includes an optional custom limit for players who want specific control. The second mod, Better Story Timer, allows unlimited story days and removes all trait time costs. These tools give players more freedom to explore the game world without time pressure.

Despite these improvements, camera stuttering persists in all display modes. The developers claimed that running the game in full-screen mode would fix the issue. Our testing shows this is not true, and the stuttering remains a problem. We have been tracking The Blood of Dawnwalker closely — see our earlier coverage on The Blood of Dawnwalker PC Stutters,.

The release of these mods provides practical solutions for common PC gaming complaints. Players can now enjoy smoother cinematics and more flexible story pacing. The camera stuttering issue remains unresolved, however. This combination of fixes and known bugs defines the current state of the game.