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Mortal Kombat vs. DC Universe PC port runs at 60 FPS on GTX 1650 SUPER

Simon Ellis 0 comments 2 min read

An enthusiast has ported the 2008 fighting game Mortal Kombat vs. DC Universe to PC using static recompilation, achieving 60 FPS on mid- range hardware.

Mortal Kombat vs. DC Universe PC port runs at 60 FPS on GTX 1650 SUPER
GAMES

Players who missed the 2008 fighting game Mortal Kombat vs. DC Universe can now experience it on modern PCs. This unofficial port by enthusiast KawaiiBunga removes the need for legacy consoles or emulation. The release gives fans a straightforward way to play the title on current hardware.

Mortal Kombat vs. DC Universe gameplay screenshot
Mortal Kombat vs. DC Universe gameplay screenshot

Unofficial MKVDCU-Recomp brings legacy fighting game to modern PCs

The project is called MKVDCU-Recomp and lives on GitHub. KawaiiBunga built the port using static recompilation of the original game's source code. This method translates the legacy code into a format that modern systems can execute directly. The tool powering this translation is ReXGlue.

The port targets stable performance on mid-range graphics cards. It runs at 60 FPS on systems equipped with a GTX 1650 SUPER. The game also supports gamepads for standard controller input. Audio playback functions correctly within this new environment.

Source code for the port is publicly available for review. The game assets themselves are not included in the repository due to copyright restrictions. Users must provide their own legal copies of the original game files. This approach keeps the project within legal boundaries while offering technical access.

The original title was exclusive to Xbox 360 and PlayStation 3. This new PC version bridges the gap for players who do not own those older systems. The port demonstrates how static recompilation can revive legacy software. The project remains an unofficial community effort rather than an official release.

Source: IXBT

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