NINTENDO Amazon Lists Tomb Raider: Catalyst for Nintendo Switch 2, Confirming Platform XBOX SERIES S Former Tekken Director Calls Xbox Series S ‘Extra Work for a Slightly Weaker Child’ GAMES CDPR Uses AI to Match Geralt’s Voice in Witcher 3 DLC With Actor’s Consent GAMES Infinity Ward Confirms Ranked Play Mode for Call of Duty: Modern Warfare 4 in Season 2 GAMES God of War Trilogy remake reportedly overhauls technical foundation and combat PLAYSTATION 5 The Outer Worlds 2 Side Effects Guaranteed DLC priced at $14.99 and launching December 2 ANDROID Square Enix Announces Dragon Quest Mobile RPG with Akira Toriyama Art and 2027 Release ANDROID Infinix XPAD 30 tablet launches with 11-inch display and 1TB microSD support for around $145 ACCESSORIES Logitech MX Master 4 Creator Edition ships with artboard design at standard $120 price AMD FEVM FNPH1 mini PC is just 20 mm thick and packs a 16-core Intel Core Ultra X7 AMD GTA 6 Xbox Series X|S Upscaling Confirmed via Datamine, PSSR Locked to PS5 GAMES GTA 6 Pre-Load Trailer Features Perfect Backflip, Appearing to Address Previous Animation Criticism CONSOLES Konami releases Silent Hill 2 Remake patch 1.08 to fix PS5 flickering and lighting bugs GAMES Valorant Patch 13.10 Adds Replay Bookmarks to Help Competitive Players Analyze Rounds

Rockstar Confirms Grand Theft Auto VI Runs at 30 FPS on PS5 Pro, Not 40

Lena Fischer 4 comments 3 min read

Rockstar confirms GTA 6 runs at a locked 30 FPS on PS5 Pro, Xbox Series X|S, and PS5. The PS5 Pro gets exclusive PSSR and ray- traced shadows, while cloud streaming is locked to Xbox.

Rockstar Confirms Grand Theft Auto VI Runs at 30 FPS on PS5 Pro, Not 40
CONSOLES

Rockstar Games has revealed that Grand Theft Auto VI will be capped at a 30 FPS rate on the Pro. This will disappoint the many gamers who were hoping for a 40 FPS performance from the upgraded console. This change in frame rate will have an impact on the visual fluidity for those who own the PS5 Pro.

Grand Theft Auto VI gameplay on PS5 Pro showing frame rate performance
Rockstar has confirmed a 30 FPS cap for Grand Theft Auto VI on the PS5 Pro.

Exclusive PSSR and ray-traced shadows offset the framerate limit on Sony's flagship console

It will match the performance that both the base PS5 and the /S consoles will provide. With this confirmation, we now know the baseline performance for the worldwide release on November 19. It's good to know what you're getting in the base version when purchasing the game.

  • PS5 Pro Frame Rate: 30 FPS
  • PS5 Pro Exclusive Features: PlayStation Spectral Super Resolution (PSSR), exclusive ray-traced shadow option
  • Cloud Gaming Platform: Xbox Cloud Gaming (Xbox One and Xbox Series X|S only)
  • Cloud Gaming Source Build: version

Grand Theft Auto VI will have PlayStation Spectral Super Resolution (PSSR) support on the PS5 Pro. This is an upscaling system that will increase image clarity while not hitting your performance so hard as native rendering. Rockstar is also giving us a unique ray-traced shadows exclusive feature for the PS5 Pro.

You won't see this feature on the Xbox or other platforms. These added features will give the PS5 Pro some unique graphical benefits even with the framerate cap. It gives PS5 Pro owners some extra visual perks to compensate for the framerate compromise.

Grand Theft Auto VI cloud gaming support is exclusive to Microsoft platforms via Xbox Cloud Gaming. This means the cloud streaming service will only work on Xbox One or Xbox Series X/S consoles. It won't work on PC or mobile devices.

The specific game build being used in the cloud is the Xbox Series S version of the game. This could potentially affect the streaming quality compared to using the Xbox Series X hardware. It means there won't be any way to stream the game for PlayStation users unless they change it before the game launches. Even if you have the PlayStation Plus Premium subscription.

We're finally getting pre-loads for Grand Theft Auto VI. They are now rolling out officially for the November 19 worldwide launch date. It's been confirmed that the game is going to be instantly accessible for players who pre-order the game on any platform.

The specs are locked down and the cloud gaming restrictions are locked down. It gives consumers some time to make their hardware or subscription choices before the launch window hits.

Source: MP1ST

Discussion

4 comments

  1. Ferrite

    30 frames is unacceptable for a next-gen exclusive. Rockstar should lock the framerate or offer a performance mode.

    1. janky42

      ps5 pro buyers get the short end of the stick. pssr is not the same as native resolution 😅

  2. Tamsin

    Will the ray-traced shadows actually be visible on standard TVs or is it just for HDR displays? I am worried about the contrast on my old set.

    1. quarry33

      Shadows affect ambient occlusion and lighting depth. They work on any display that supports standard HDR metadata. You will see the difference in dark alleys regardless of panel quality.

Leave a comment