Rockstar Games has revealed that Grand Theft Auto VI will be capped at a 30 FPS rate on the PlayStation 5 Pro. This will disappoint the many gamers who were hoping for a 40 FPS performance from the upgraded console. This change in frame rate will have an impact on the visual fluidity for those who own the PS5 Pro.

Exclusive PSSR and ray-traced shadows offset the framerate limit on Sony's flagship console
It will match the performance that both the base PS5 and the Xbox Series X/S consoles will provide. With this confirmation, we now know the baseline performance for the worldwide release on November 19. It's good to know what you're getting in the base version when purchasing the game.
- PS5 Pro Frame Rate: 30 FPS
- PS5 Pro Exclusive Features: PlayStation Spectral Super Resolution (PSSR), exclusive ray-traced shadow option
- Cloud Gaming Platform: Xbox Cloud Gaming (Xbox One and Xbox Series X|S only)
- Cloud Gaming Source Build: Xbox Series S version
Grand Theft Auto VI will have PlayStation Spectral Super Resolution (PSSR) support on the PS5 Pro. This is an upscaling system that will increase image clarity while not hitting your performance so hard as native rendering. Rockstar is also giving us a unique ray-traced shadows exclusive feature for the PS5 Pro.
You won't see this feature on the Xbox or other platforms. These added features will give the PS5 Pro some unique graphical benefits even with the framerate cap. It gives PS5 Pro owners some extra visual perks to compensate for the framerate compromise.
Grand Theft Auto VI cloud gaming support is exclusive to Microsoft platforms via Xbox Cloud Gaming. This means the cloud streaming service will only work on Xbox One or Xbox Series X/S consoles. It won't work on PC or mobile devices.
The specific game build being used in the cloud is the Xbox Series S version of the game. This could potentially affect the streaming quality compared to using the Xbox Series X hardware. It means there won't be any way to stream the game for PlayStation users unless they change it before the game launches. Even if you have the PlayStation Plus Premium subscription.
We're finally getting pre-loads for Grand Theft Auto VI. They are now rolling out officially for the November 19 worldwide launch date. It's been confirmed that the game is going to be instantly accessible for players who pre-order the game on any platform.
The specs are locked down and the cloud gaming restrictions are locked down. It gives consumers some time to make their hardware or subscription choices before the launch window hits.
Source: MP1ST




30 frames is unacceptable for a next-gen exclusive. Rockstar should lock the framerate or offer a performance mode.
ps5 pro buyers get the short end of the stick. pssr is not the same as native resolution 😅
Will the ray-traced shadows actually be visible on standard TVs or is it just for HDR displays? I am worried about the contrast on my old set.
Shadows affect ambient occlusion and lighting depth. They work on any display that supports standard HDR metadata. You will see the difference in dark alleys regardless of panel quality.