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Remedy’s Control Resonant Gets Russian Voice Acting via Community Crowdfunding

Daniel Cross 2 min read

Remedy's Control Resonant expansion receives a community- driven push for Russian voice acting as GamesVoice launches a crowdfunding campaign to fill the audio gap.

Remedy’s Control Resonant Gets Russian Voice Acting via Community Crowdfunding
GAMES

Players who want to hear Control Resonant in Russian now have a direct way to make it happen. GamesVoice launched a crowdfunding campaign to produce full voice acting for the title, filling a gap left by the original release. The game arrived with official Russian text localization but no dubbed audio, leaving many local fans without the full experience. This initiative aims to change that by bringing professional voice work to the game's existing narrative.

Fans launch campaign to fund professional dubbing for the game

The campaign targets a specific financial milestone to fund the recording and production process. GamesVoice stated that the goal is 970,000 rubles, which they describe as a reasonable sum given the volume of material required. The developer, Remedy Entertainment, has not directly funded this effort, making the community contribution essential for the project's success. This approach allows fans to directly influence the localization quality of the game in their region.

Control Resonant is a narrative-driven expansion that continues the story of the original Control game. It launched on with very positive reviews and reached a peak concurrent player count exceeding 28,000 users. The game features a complex environment and story that benefits significantly from audio immersion, which the current Russian text-only release lacks. The crowdfunding effort focuses on producing high-quality voice acting to match the game's atmospheric tone.

This project follows previous updates to the Control franchise, such as the last Control Resonant update which addressed balance and stability. Those earlier patches focused on technical performance, whereas this new initiative targets content localization. The crowdfunding model shifts the responsibility of localization funding from the publisher to the player base. This distinction highlights a different approach to expanding the game's accessibility in non-English markets.

The campaign is currently open for contributions from Russian-speaking players who want the full audio experience. Success depends on reaching the 970,000 ruble target to cover production costs. If funded, the result will be a fully voiced Russian version of Control Resonant. This effort demonstrates how community initiatives can fill gaps left by standard regional releases.

Source: GamesVoice, IXBT