Sony Patent for a New Frame Generation System Could Reshape the PlayStation 6 Renders. Input latency is something that gamers who value responsiveness should care about. Sony has patented a new method for frame generation that could drastically alter how the PlayStation 6 renders its images.
Patent details how controller data predicts player movement to reduce lag
What Sony is proposing is a way to anticipate the movements of a player before it happens in order to minimize the input latency. It seems that Sony is working on their own method separate from what is already present in the industry.
US-20260320740-A1 This new technology that is patented is called Generation Super Sampling. It is the patent for a next gen console technology which will likely find its way into the PlayStation 6. The way it works is that it takes the rendered frames and the motion vectors from the game engine. It then also takes the controller input to see how the player is moving.
Unlike NVIDIA DLSS this particular method takes the controller input to predict upcoming frames. It's trying to make it so that the user experiences minimal latency. It appears in the patent that they can predict more than just the next frame, it can predict multiple frames. This will help the console to anticipate how the player will move.
We've talked about Sony's marketing tactics before when it comes to games. Their lack of 60 FPS modes that they've announced recently. This patent filing is more on the technical side of things rather than marketing.
As the info comes from a patent and an interview with Mark Cerny. There is a chance it won't include this technology in the actual product due to patents.
Sony hasn't confirmed if the PlayStation 6 will have this frame generation system. All of it is still just a proposed idea for the future consoles. So take it as a possible feature but not a confirmed spec. The focus here is to help improve responsiveness by analyzing predictively.
Source: NotebookCheck




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