FRAME GENERATION Sony Patents Frame Generation Super Sampling to Predict Player Actions and Reduce Latency PLAYSTATION 5 Ghost of Yotei revenue hits $407 million, nearly matching Ghost of Tsushima despite selling 1.6 million fewer copies GAMES Lady Dimitrescu Cosplay Brings Resident Evil Village’s Cruel Aristocrat to Life CONSOLES PlayStation Father Says Physical Discs Are Economically Unviable GAMES Saros Beats Ghost of Yotei and Borderlands 4 to Win Three Audio Awards XBOX SERIES X Microsoft Xbox app redesign for Windows 11 cuts navigation delays, mimics Series X interface GAMES Cody Rhodes Wants Street Fighter 2 Sequel and Suggests Mortal Kombat Crossover GAMES Super Smash Bros. creator Masahiro Sakurai says the franchise would not exist without breaking fighting game rules GAMES Valor Mortis patch 1.004 fixes Chapter 4 progression blocker and Xbox graphical glitches NINTENDO SWITCH 2 It Takes Two Switch 2 free upgrade lets owners sell original cartridge AMD HP ZBook Ultra G3a 16 offers up to 192GB RAM and 160GB VRAM for local AI workloads AMD iiyama launches mini PC with AMD Ryzen AI 7 450 and fingerprint reader for around $1,074 AMD Unofficial Killzone Shadowfall PC Port Released, Supports Mouse and Keyboard GAMES Russia to allow patenting of game skins and character designs starting January 2027

Sony Patents Frame Generation Super Sampling to Predict Player Actions and Reduce Latency

Daniel Cross 0 comments 2 min read

Sony has patented Frame Generation Super Sampling, a system that uses controller data to predict player moves and pre- render frames to reduce input lag.

PlayStation controller and console concept
CONSOLES

Sony has just patented an innovative technique that hopes to address input lag on PlayStation consoles. The method could theoretically improve player experience by anticipating actions. If you're a fan of fast-paced games, the new system may allow for some smoother on-screen movements where milliseconds matter.

PlayStation controller and console concept
Sony is exploring new ways to reduce input lag on PlayStation consoles.

Sony patents technology to predict player actions and reduce latency

The patent is for a technique called Frame Generation Super Sampling (tentative name). The system would examine controller input data and take already rendered frames into consideration. Instead of the traditional frame generation approach, the system attempts to predict the user's next intended input using controller data. Essentially, it looks to pre-render the next animation frame to match what the user intends to do.

The technique looks similar to the online fighting game rollback netcode approach. In the patent, Sony mentions a mechanism that can detect intended actions like jump, and render what you'll see ahead of time. The patent also mentions techniques to avoid visual artifacts if the anticipated actions were incorrect.

Currently, it's a patent and there's been no announcement about this making its way to any consoles. Sony hasn't said whether the tech will come to current or future PlayStation platforms. It's also unclear what hardware capabilities will be required to run this system.

We've covered other PlayStation patents in the past. For instance, one showed how the controller might be able to read credit cards for game purchases. This patent deals purely with reducing visual latency, and has nothing to do with payment options. It's an experimental method for minimizing input delay through anticipation.

Source: IXBT

Discussion

0 comments

Leave a comment