Sony has just patented an innovative frame generation technique that hopes to address input lag on PlayStation consoles. The method could theoretically improve player experience by anticipating actions. If you're a fan of fast-paced games, the new system may allow for some smoother on-screen movements where milliseconds matter.

Sony patents technology to predict player actions and reduce latency
The patent is for a technique called Frame Generation Super Sampling (tentative name). The system would examine controller input data and take already rendered frames into consideration. Instead of the traditional frame generation approach, the system attempts to predict the user's next intended input using controller data. Essentially, it looks to pre-render the next animation frame to match what the user intends to do.
The technique looks similar to the online fighting game rollback netcode approach. In the patent, Sony mentions a mechanism that can detect intended actions like jump, and render what you'll see ahead of time. The patent also mentions techniques to avoid visual artifacts if the anticipated actions were incorrect.
Currently, it's a patent and there's been no announcement about this making its way to any consoles. Sony hasn't said whether the tech will come to current or future PlayStation platforms. It's also unclear what hardware capabilities will be required to run this system.
We've covered other PlayStation patents in the past. For instance, one showed how the controller might be able to read credit cards for game purchases. This patent deals purely with reducing visual latency, and has nothing to do with payment options. It's an experimental method for minimizing input delay through anticipation.
Source: IXBT




Discussion
0 comments