CD Projekt RED released update 5.000.400 for The Witcher 3: Wild Hunt Remastered on October 8. This patch brings new visual options to consoles and fixes several gameplay bugs that affect daily play. Players on PS5 and Xbox Series X|S can now adjust Bloom, Light Shafts, and Depth of Field settings. These additions give users more control over the game's lighting and focus.

Patch 5.01 adds console graphics options and fixes gameplay bugs
The update addresses specific technical issues on PC and consoles. PC players received fixes for Dynamic Resolution Scaling and GPU selection problems. The team also corrected DLSS and XeSS compatibility on unsupported hardware. Console owners benefit from fixes for audio volume issues and frame rate limit errors on PS5.
- Patch Version: 5.01 (Build 5.000.400)
- Platforms Affected: PS5, Xbox Series X|S, PC, Switch 2 (future parity)
- New Graphics Options: Bloom, Light Shafts, Depth of Field
- Localization: Ukrainian text
Several gameplay mechanics received direct fixes in this release. The patch resolves an issue where player-controlled boats moved uncontrollably and ignored terrain collisions. It also corrects a bug where Geralt collided with dead enemies after using the Aard finisher. Stamina management now works correctly when sprinting and dodging simultaneously.
CD Projekt RED added Ukrainian text localization for all regions. The developer promised closer parity for the Switch 2 version in future updates. We have previously covered the vendor's promises regarding PS5 performance fixes. This update continues that effort by addressing remaining technical hurdles.
The patch notes confirm that the 'Automatically Apply Blade Oils' feature now works correctly across game sessions. Developers fixed a delay in dodging responses and corrected the Synergy skill bonus display. The Exploding Shield skill now includes damage reflection. These changes improve the stability of combat and exploration.
Source: MP1ST




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