NINTENDO Unofficial Native PC Port of Super Mario Bros. Wonder Nears Completion GAMES Ubisoft consolidates The Division, Ghost Recon, and Splinter Cell under Massive Entertainment AMD AMD Ryzen Z3 rumored with 15W standard and 25W Extreme power targets for handhelds NINTENDO Monster Hunter Wilds targets stable 30 FPS on Nintendo Switch 2 LINUX Valve SteamOS 0.4.3 beta boosts Steam Frame battery life by up to 12 percent STEAM DECK Beast of Reincarnation Update 1.011 Adds Merciless Mode Where Emma Dies in One Hit GAMES CD Projekt RED Adds Geralt’s Chain Weapon to The Witcher 3 Expansion After 11-Year Delay GAMES Escape from Tarkov: Arena update changes hit registration so bullets fired before death still count GAMES Warhammer 40,000: Space Marine 2 update lets you play as Chaos Space Marines in new Siege mode FSR Tainted Grail update 1.30 adds free Fists of Fury DLC and Steam Deck presets NVIDIA NVIDIA extends security support for GTX 750 through 10-series GPUs until October 2028 STEAM The Witcher 3 Remaster Hotfix 5.00c Restores Classic Version Launch and Fixes HairWorks STEAM Lost Boys Interactive canceled Warhammer 40K FPS and Walking Dead sim after Gearbox split GEFORCE RTX Asus TUF Gaming 16 2026 arrives in UK and Germany with RTX 5050 for around $1,655

Unofficial Native PC Port of Super Mario Bros. Wonder Nears Completion

Owen Carter 0 comments 2 min read

An unofficial native PC port of Super Mario Bros. Wonder is nearing completion, translating Switch graphics code to Vulkan for Windows without emulation.

Unofficial Native PC Port of Super Mario Bros. Wonder Nears Completion
GAMES

Super Mario Bros. Wonder is nearing completion as an unofficial native port for Windows, shifting the game from its original home to the PC platform. This development matters to players who prefer native Windows applications over emulation, offering a potential alternative for running this 2D platformer on a desktop or laptop. The project represents a significant technical effort to adapt a console-exclusive title for a different operating system without relying on standard emulation layers.

Fans adapt the Nintendo Switch platformer for Windows without emulation

The port targets the Windows environment by rebuilding the game's core C++ code using the clang-cl compiler, the same toolchain used for the Mac version. This approach allows the game to run natively on Windows rather than through a Switch emulator. The project aims to be the first Switch game to receive such an unofficial native PC port, according to the developer behind the effort. This approach demonstrates the technical effort required to adapt the game's code for Windows without using emulation.

A key technical hurdle involves the game's graphics API, which the Switch version handles using Nintendo's NVN framework. The port team has rebuilt this graphics code and inserted a custom translation layer that converts NVN commands into Vulkan API calls. The custom translation layer converts the game's graphics commands to Vulkan, enabling compatibility with Windows graphics drivers. The underlying game logic remains unchanged, with the translation layer handling the heavy lifting for rendering.

There is currently no estimated time of arrival or release date for this unofficial port, leaving the timeline uncertain. The developer has not provided a schedule for when the project will be available for public testing or final release. There is currently no estimated release date for the unofficial PC port. The lack of a release schedule indicates that the project is still in development and has not yet reached a stable state.

Discussion

0 comments

Leave a comment