NINTENDO Unofficial Super Mario Odyssey PC port runs at 58 FPS on RTX 3050 PHONES Redmi Note 17 Pro 5G packs 8,340 mAh battery and 4,000 cd/m2 display for outdoor use PLAYSTATION 5 Enshrouded 1.0 release set for October 15, 2026, ending three-year Early Access CONSOLES Fake DualSense Edge modules are almost indistinguishable from original parts NINTENDO SWITCH 2 Rockstar delays Red Dead Redemption 2 Switch 2 port to 2027 or 2028 for GTA VI focus PLAYSTATION 5 Digital Foundry names Star Wars: Galactic Racer a benchmark for Unreal Engine 5 optimization GAMES Evrikus releases Cartaventura. Cosmology, a cooperative board game where players save Galileo Galilei STEAM Machinarium 2 Announced After 17 Years With Dual-Hero Puzzle Mechanics PHONES iPhone Air 2 rumored to hit 5.2mm thickness with A20 Pro chip and 3,500 mAh battery SOFTWARE AND UPDATES Xiaomi pushes 32 new HyperOS builds to restore security patches after Golden Week pause GAMES Journalists Play 10 Hours of Phantom Blade Zero, Call It a 2026 Game of the Year Contender GAMES Marvel Rivals Servers Shut Down October 9 for Season 10.5 Update GAMES Frostpunk publisher 11 bit studios unveils Volatiles, a roguelike where players build the battlefield in real time PHONES iQOO Neo 12 Passes 3C Certification With 9,000mAh Battery and 100W Charging

Unofficial Super Mario Odyssey PC port runs at 58 FPS on RTX 3050

NicoGG 0 comments 2 min read

An unofficial PC port of Super Mario Odyssey runs at 58 FPS on an RTX 3050 laptop, proving technical feasibility for a native Windows release.

Unofficial Super Mario Odyssey PC port runs at 58 FPS on RTX 3050
GAME PERFORMANCE

players hoping to bring Super Mario Odyssey to their desktops now have a working prototype to watch. An unofficial PC port demonstrates that the Switch title can run on standard hardware, offering a glimpse into what a native release might look like. This development matters because it proves the technical feasibility of bringing Nintendo's library to Windows without waiting for an official announcement.

Unofficial PC port of Super Mario Odyssey runs at 58 FPS on RTX 3050

The project relies on a Switch static recompiler to translate the game's code for native x86-64 execution. Developers have also converted the game's NVN graphics calls to Vulkan, allowing the software to communicate with modern PC GPUs. This technical foundation enables the game to run outside of Nintendo's proprietary hardware environment.

Performance testing on an RTX 3050 laptop shows the port achieving 58 to 59 frames per second in the Cap Kingdom area. The footage was captured using this specific mid-range hardware to validate the recompiler's efficiency. These numbers suggest that lower-end PC systems could potentially run the game at playable speeds.

The port remains a work in progress with significant missing features and graphical bugs. There is currently no audio in the build, and the visual output contains errors that need fixing. Developers are also reportedly working on ports for other Switch titles, including Super Mario Bros. Wonder and LEGO City Undercover.

There is no official release date or ETA for this unofficial PC port of Super Mario Odyssey. Players should treat the current footage as a technical demonstration rather than a preview of a commercial product. The project highlights the community's interest in expanding Nintendo's presence on PC platforms.

Discussion

0 comments

Leave a comment