Bethesda Game Studios is unlikely to produce a sequel to Starfield. A former lead systems designer says the first game did not sell well enough to justify the cost of a follow-up. This assessment matters to players hoping for a direct continuation of the space exploration experience.
Former lead systems designer Kurt Kuhlmann cites low sales and team size constraints
Kurt Kuhlmann, a former lead systems designer at the studio, shared his perspective on the franchise's future. He stated that he does not believe Starfield was anywhere near successful enough to warrant a second installment. The comment reflects internal concerns about the commercial viability of the title.
Kuhlmann explained that the development team was too small to create the amount of content the game required. The studio needed more resources to fulfill the grand idea behind the project. This shortage of manpower hindered the creation of new mechanics and delayed content for other designers.
The game also faced criticism for its outpost building mechanic, which lacked integration with the main storyline. Kuhlmann noted that the new mechanics required for Starfield took time away from other designers. These development constraints contributed to the final product not meeting director Todd Howard's original vision.
Industry commentary suggests that the combination of low sales and development hurdles makes a sequel improbable. The former employee's view highlights the gap between the studio's ambitions and its execution. Players should expect no official announcement regarding a Starfield 2 in the near future.
Source: VideoGameChronicles




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