Konami has released technical specifications for Metal Gear Solid: Master Collection Vol. 2, revealing how the classic stealth games perform on modern hardware. This data matters because it clarifies exactly what visual fidelity and smoothness players can expect when the collection launches on August 27. Gamers using current-generation consoles or the upcoming Nintendo Switch 2 will see significant performance bumps compared to the original releases.
Konami technical specs confirm 60fps targets for MGS 4 and Peace Walker
The collection features Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker alongside bonus content like the Ghost Babel demo and soundtrack. These titles run on PlayStation 5, Xbox Series X/S, PC via Steam, Nintendo Switch, and the new Nintendo Switch 2. The package brings together two major entries in the series with updated technical profiles for each supported system.
Metal Gear Solid 4 targets a solid 60 frames per second on PS5, Xbox Series X/S, and PC, running at a native 3840×2160 resolution. On the standard Nintendo Switch, the game drops to 30 frames per second at 1280×720 in handheld mode. The upcoming Nintendo Switch 2 handles the same title at 60 frames per second, scaling from 1920×1080 in handheld to 3840×2160 on TV. Metal Gear Solid: Peace Walker follows a similar pattern, hitting 60fps at 1080p on Switch 2 handheld and 30fps on the original Switch.
Bonus content within the collection runs at 1080p and 60 frames per second across all platforms. Storage requirements vary by title and system, ranging from approximately 1GB for bonus materials to 26GB for MGS 4 on the Switch 2. We looked at the last Metal Gear Solid: Master Collection Vol. 2 update earlier while tracking NVIDIA launches, and several balance and stability themes came up in that previous report.
The game ships globally on August 27. Players can purchase the collection for PC, PlayStation 5, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2. The technical specs confirm that modern hardware delivers the intended 60fps experience for the majority of the library.
Source: Metal Gear Solid, MP1ST




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