GAMES Voices38 Cracks Denuvo for Star Wars: Outlaws and Persona 3 Reload GAMES Chalk Warfare brings viral YouTube series to life with hand-drawn weapons AMD Acemagic G3A Mini PC Ships with i9-13900F and RTX 2000 Ada for $1,999 PC HARDWARE YouTuber Packs Entire PC Into a Mouse Prototype GAMES GTA 6 Refueling Takes 10 Seconds: Rockstar Says Players Can’t Complain GAMES Square Enix Plans Final Fantasy 7 Future Beyond Remake Trilogy GAMES Playground Games Handcrafts Every Fable NPC to Avoid Randomizer Flaws GAMES Battlefield 2142 Mod v17 Adds New Weapons, Fixes AI and Maps NINTENDO SWITCH 2 Monster Hunter Wilds Ascendance Trailer Reveals Hammer Boosted Actions GAMES Insomniac’s Marvel’s Venom Game Still in Development, Insider Claims GAMES Spider-Man Voice Actor Yuri Lowenthal Wants Deadpool in Future Game INTEL Longevity: Path of the Immortal Launches on Steam With No English Support NINTENDO Nintendo Switch 2 V2 Launches in EU With User-Repairable Battery DLSS The Blood of Dawnwalker Mods Unlock Cinematic FPS and Story Time

Sony Cuts Physical Game Discs as US Sales Plummet to $1.6B

Lena Fischer 2 min read

Sony cuts physical game disc production as US sales revenue drops from $11.5 billion in 2009 to $1.6 billion in 2026, forcing a shift to digital.

Sony Cuts Physical Game Discs as US Sales Plummet to $1.6B
CONSOLES

The market for physical video games in the United States is shrinking at a pace that threatens the traditional retail model. Sales revenue is projected to fall from a peak of $11.5 billion in 2009 to just $1.6 billion by 2026. This steep decline forces major publishers to rethink their distribution strategies and inventory management. Consumers who rely on disc-based libraries may find fewer new releases available in physical form.

Physical video game discs on a shelf
Physical video game discs on a shelf

Sony reduces physical disc production as US market revenue drops to $1.6 billion by 2026

Sony is actively reducing its production of physical game discs to safeguard its profit margins. The company cites supply chain disruptions, including the global pandemic and shortages of RAM chips, as primary drivers for this shift. By limiting physical stock, Sony minimizes the financial risk associated with unsold inventory during volatile market conditions. This strategy favors digital distribution because it involves lower costs compared to physical media.

Sales data from Circana reveals a negative Compound Annual Growth Rate (CAGR) of -10.36% for US physical game sales between 2009 and 2026. Sony's own physical game sales CAGR from fiscal year 2017 to fiscal year 2025 stands at -9.26%. These figures confirm a long-term structural decline rather than a temporary fluctuation in consumer behavior. Sales figures indicate a swift shift in the console gaming industry from physical discs to digital downloads.

Analyst Mat Piscatella reported that only seven games have sold 100,000 or more physical copies in the US recently. This low volume of high-selling physical titles indicates that the market for disc-based games has become highly concentrated. The majority of recent game releases depend on digital platforms to connect with players. The scarcity of high-volume physical sellers suggests that retailers will carry a narrower selection of new disc-based games.

Source: TweakTown