Supermassive Games has laid off more than 70 staff members, marking a significant contraction in the studio's workforce. This reduction follows an initial announcement in August regarding cuts to ensure sustainability. The move impacts developers, artists, producers, QA staff, and operations personnel. The reduction in staff size may lead to additional delays or cancellations for the studio's upcoming narrative games.
Second round of layoffs brings total workforce reduction past 100 employees
This is the second major round of layoffs for the developer. Over 30 developers were cut in July 2025, which already delayed the release of the game Directive 8020. The studio had previously announced these initial cuts to ensure long-term sustainability. The current reduction brings the total number of affected employees to over 100.
Former CEO Robert Henrysson stepped down in June 2026, preceding these latest workforce reductions. These recent staff reductions follow an initial announcement in August regarding measures to ensure the company's sustainability. Supermassive Games is currently undergoing significant internal changes following the departure of more than 70 staff members. This leadership transition coincides with the ongoing staff reductions.
Frank Tindle, a former executive, stated that more than 70 brilliant people are leaving Supermassive. He offered to make introductions for any studio looking to hire these departing employees. Former CEO Robert Henrysson stated that more than 70 developers, artists, and other staff members are leaving the studio. We have been tracking Supermassive Games closely and noted earlier coverage on Supermassive Games CEO Robert Henrysson Steps.
Source: VideoGameChronicles




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