INTEL Lenovo ThinkPad L14 Gen 7 Launches with Wi-Fi 7 and Core Ultra 3 for $1,109 STEAM Settler’s Domain Launches on Steam With Native ARM Support STEAM Steam Study: Top 1% of Games Take 85% of Revenue ANDROID Honor Turbo 5G Launches with 8,560mAh Battery and IP69 Rating ANDROID Sony Xperia 10 VIII Leak Reveals Snapdragon 6 Gen 3 and 8GB RAM AMD Heatwarped Free Demo Now on Steam: Retro Arcade Racer Specs Revealed AMD Asus ProArt Creation 16 with Ryzen AI 9 and RTX 5070 hits China for $3,413 GAMES GTA 6 Leak Reveals Realistic Carjacking and Persistent Vehicle Mechanics NINTENDO SWITCH 2 From Software’s The Duskbloods Network Test Reveals Missing Lore and Maps ANDROID Compaq QTab Ultra 12.6 Android tablet launches in Mexico for $502 ANDROID Google Pixel 11 Pro Fold Fails Bend Test Despite 3x Durability Claim ANDROID Honor Pad X10 Pro Max: 13-inch tablet with 10,100mAh battery ships Aug 28 PHONES REDMI K100 Pro Max Sales Hit 135% of Predecessor in First Week PC HARDWARE HP OmniBook 3 brings Snapdragon X1 laptop for around $500

Stop Killing Games Law Rejected as Legal Expert Cites Complexity

NicoGG 0 comments 2 min read

Stop Killing Games sees its preservation law rejected by the EU Commission. Legal experts cite complex IP conflicts and technical hurdles as the primary barriers.

Stop Killing Games Stop Killing Games
GAMES

Players who buy digital games face a future where titles vanish when servers shut down, yet legal experts warn that the proposed fix is far more complex than a simple mandate. The Stop Killing Games movement launched in 2024 to push for laws that protect player access after developers stop active development. Their petition gathered over 1 million signatures, but the European Commission declined to introduce the requested law. This outcome highlights the gap between consumer demand and legislative feasibility.

EU declines petition as expert warns of legal and technical mismatches

The core of the debate involves preserving access to games across diverse technical landscapes. Dr Celia Pontin, director of policy and public affairs at Flux Digital Policy, told The Games Business that applying a solution to the industry is complicated. She noted that game types vary widely, including single-player titles, multiplayer games, and titles requiring specific server architectures. These technical differences make a uniform legal standard difficult to implement.

Pontin also pointed out a mismatch between what players want and what existing laws allow. She explained that consumer protection and intellectual property laws do not easily support the kind of permanent access the movement seeks. The practical implementation of such a law would clash with current legal frameworks. This legal friction explains why the European Commission did not adopt the proposed measure.

Despite the legislative setback, the movement has influenced broader industry conversations. Pontin stated that Stop Killing Games has increased awareness of consumer rights regarding digital media purchases. The group has also joined a $457 million lawsuit against Sony. We've been tracking Stop Killing Games closely — see our earlier coverage on Stop Killing Games Initiative Wins Broad.

The movement continues to advocate for player rights through legal channels and public petitions. Experts remain cautious about the technical and legal hurdles involved in enforcing game preservation laws. The European Commission's decision marks a clear boundary for current regulatory approaches to digital ownership.

Source: DEXERTO

Discussion

0 comments

Leave a comment