AMD Dragon’s Dogma 2 update adds DLSS 4.5 and FSR 3 frame generation GAMES Unofficial Resident Evil Requiem Leon S. Kennedy Figure Set Sells for $800 NVIDIA Lenovo Pro 9n laptop ships with up to 128 GB RAM and 1 petaflop AI performance for $6,099 STEAM Silent Hill: Townfall patch removes instant-death grab from The Weight boss PLAYSTATION 5 PlayStation 5 owners lose Phantom Blade Zero physical disc option as retailer removes listing STEAM Santa Studio announces Laica, a first-person survival horror game blending cozy cohabitation with cosmic dread GAMES 8,060-piece Lego Icons set and 2027 Harry Potter Collectors’ Edition leak for $180 GAMES Remedy Entertainment shifts Max Payne 1&2 Remake to full-scale development NINTENDO SWITCH Cities: Skylines Expanded Edition triples buildable tiles to 25 for Switch 2 launch PLAYSTATION 5 Riot Games Adds Samira and Sett to 2XKO Roster on October 27 NINTENDO ANOMALITH demo now playable on PS5, Switch 2, and PC ahead of October 29 launch GAMES Former GTA Programmer Recreates 1996 Driving Physics for 30th Anniversary LINUX Itch.io app update adds desktop collection management and fixes Steam shortcut reliability XBOX SERIES X Microsoft releases Xbox system update 10.0.26100 for October 7 with stability fixes

Stop Killing Games Law Rejected as Legal Expert Cites Complexity

NicoGG 2 min read

Stop Killing Games sees its preservation law rejected by the EU Commission. Legal experts cite complex IP conflicts and technical hurdles as the primary barriers.

Stop Killing Games Stop Killing Games
GAMES

Players who buy digital games face a future where titles vanish when servers shut down, yet legal experts warn that the proposed fix is far more complex than a simple mandate. The Stop Killing Games movement launched in 2024 to push for laws that protect player access after developers stop active development. Their petition gathered over 1 million signatures, but the European Commission declined to introduce the requested law. This outcome highlights the gap between consumer demand and legislative feasibility.

EU declines petition as expert warns of legal and technical mismatches

The core of the debate involves preserving access to games across diverse technical landscapes. Dr Celia Pontin, director of policy and public affairs at Flux Digital Policy, told The Games Business that applying a solution to the industry is complicated. She noted that game types vary widely, including single-player titles, multiplayer games, and titles requiring specific server architectures. These technical differences make a uniform legal standard difficult to implement.

Pontin also pointed out a mismatch between what players want and what existing laws allow. She explained that consumer protection and intellectual property laws do not easily support the kind of permanent access the movement seeks. The practical implementation of such a law would clash with current legal frameworks. This legal friction explains why the European Commission did not adopt the proposed measure.

Despite the legislative setback, the movement has influenced broader industry conversations. Pontin stated that Stop Killing Games has increased awareness of consumer rights regarding digital media purchases. The group has also joined a $457 million lawsuit against Sony. We've been tracking Stop Killing Games closely — see our earlier coverage on Stop Killing Games Initiative Wins Broad.

The movement continues to advocate for player rights through legal channels and public petitions. Experts remain cautious about the technical and legal hurdles involved in enforcing game preservation laws. The European Commission's decision marks a clear boundary for current regulatory approaches to digital ownership.

Source: DEXERTO