Skeleton Key has cancelled Project Sundown, a sci-fi survival horror title that featured a protagonist named Ava and antagonists called Robo-Avas. The studio is now shifting its development focus toward a new story-driven action RPG that will include multiplayer and co-op features. This pivot marks a significant change in direction for the studio founded by BioWare veteran Christian Dailey. Players interested in the original horror concept will not see that specific game released, but the team is applying its experience to a new genre.

Studio pivots to story-driven action RPG after cancelling sci-fi survival horror title
The new project is currently in the pre-production phase and is led by Creative Director Corinne Busche. Busche has a background in high-profile fantasy role-playing games and aims to keep the studio's work within the CRPG space. She stated that the team is committed to upholding the tradition of great characters in their upcoming releases. The studio is leveraging its previous experience to build a narrative-focused experience that differs from the cancelled horror project.
Industry observers have speculated that Skeleton Key might be developing a Dungeons & Dragons-based title or a sequel to Baldur's Gate. These rumors stem from the studio's desire to capitalize on the success of Baldur's Gate 3 and Busche's previous work in the fantasy RPG genre. However, no official confirmation exists regarding a partnership with Wizards of the Coast or a direct connection to the Baldur's Gate franchise. The current development efforts are focused on creating an original action RPG with cooperative elements rather than a licensed property.
The cancellation of Project Sundown ends the development of a game that was codenamed for its specific narrative and mechanical themes. Skeleton Key is now concentrating its resources on the new action RPG under the guidance of its creative leadership. The studio's transition from horror to fantasy action RPGs reflects a strategic decision to align with its founders' expertise in character-driven narratives. Gamers should expect further updates as the pre-production phase progresses and the team defines the scope of the new multiplayer experience.
Source: Report, MP1ST


