Netmarble released Version 1.5 for The Seven Deadly Sins: Origin, introducing a new character and map alongside gear system changes. Players can now access Merlin, an SSR battlemage with three elemental builds, in the updated game. The patch also adds the Sealed Sanctuary map behind desert sandstorms to craft Malachite items.
Merlin arrives as an SSR battlemage equipped for three distinct elemental builds.
The update targets the mobile action role-playing game developed by Netmarble. Version 1.5 brings a multi-weapon character that switches between ice, lightning, and fire attacks based on player choices. The new content expands the existing gameplay loop with fresh progression paths and combat options.
Merlin arrives as an SSR battlemage equipped for three distinct elemental builds. Players can craft Malachite items inside the Sealed Sanctuary map, which appears behind desert sandstorms. The patch also overhauls elite boss drops by removing the old Cube Key requirement.
Gear systems receive a notable change with Engraved Equipment stacking alongside standard tier armor to preserve set bonuses. Taranis's Sanctuary introduces a five-player raid dungeon offering biweekly top-tier armor drops. These additions target players seeking endgame content and optimized gear setups.
The update arrives without announced pricing or regional availability details in the provided data. Netmarble continues to expand The Seven Deadly Sins: Origin with seasonal content updates that introduce new characters, maps, and gameplay systems.
This patch follows previous character releases and map expansions for the mobile title. Version 1.5 focuses on adding a versatile battlemage and streamlining progression mechanics. Players can now access raid dungeons and gear stacking without relying on legacy item requirements.
Source: NotebookCheck

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