Former Capcom manager blames Resident Evil – Code: Veronica for action detour. According to Miguel Corti, original game tried to put too many locations and stories in 1 Dreamcast disc. Here's why that's important.
Former manager Miguel Corti links the game's action shift to later titles
This is how it set the tone for future games. And if you're a buyer or long-time fan, you should know about this historical point of view at the moment it's popping up in new release rumours.
Resident Evil – Code: Veronica former senior manager from Capcom, Miguel Corti, shared the perspective on the game and its legacy. He believes that the beginning cinematic sets the tone for the series' action-centered departure from the horror genres. It's a parody of John Woo movies and Die Hard, not a spooky moment. Miguel thinks that this action-first strategy affected Resident Evil 5 and Resident Evil 6's development.
Resident Evil – Code: Veronica first came out on the Sega Dreamcast. It wanted to tell an epic story on 1 optical disc storage limit. Miguel Corti said that it pushed the team to focus on action-set pieces instead of survival horror mechanics. That made it feel more like an action movie than a typical RE game.
Capcom's working on releasing Resident Evil – Code: Veronica for modern systems, according to the rumours. In 2027, we're going to see it on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. We don't know the exact release date from Capcom.
But we do know when it's coming. So this potential new release might be the moment to look at the game that critics claim changed the series.
Source: Resident Evil, IXBT




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