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One Last Hand Steam Sales: 12k Copies Sold, 90% From China

NicoGG 0 comments 2 min read

One Last Hand sold 12,000 net copies in two weeks on Steam, with 90% of revenue coming from China. Net revenue hit $47,000 after returns and taxes.

Fire Brick Games One Last Hand
GAMES

One Last Hand launched on on August 14, 2026, and the developer is sharing early sales data that highlights a stark regional divide. Fire Brick Games reports that the game moved approximately 12,000 net copies in its first two weeks, but the revenue breakdown reveals a heavy reliance on a single market. This pattern matters to indie developers because it shows how a title can achieve global distribution while remaining financially tethered to one specific region. Buyers interested in the PC gaming market should note that even successful launches can face significant geographic concentration.

Developer discloses regional sales split and net revenue after two weeks

The title is a 2-6 player online card battler designed for Windows and macOS systems. It supports online matches for up to six players and offers interface localization in 12 languages, including Simplified Chinese. The game ships on Steam as a global release, allowing players from various regions to access the same multiplayer infrastructure. This platform choice enables the developer to reach a worldwide audience despite the current sales skew.

Developer disclosures on Reddit indicate that the game started with 11,000 wishlists and converted that interest into 12,000 gross unit sales. Roughly 90% of those sales reportedly came from China, creating a massive regional imbalance in the revenue stream. The developer noted that their demo went viral in China, which likely drove the initial surge in interest. These figures were supplied by the Reddit poster rather than independently published by , so the numbers are developer-disclosed and not independently audited.

Financial results show that gross sales fell to approximately $47,000 after accounting for returns, chargebacks, and taxes, before Steam's platform cut. This net revenue figure reflects the financial reality after standard industry deductions and consumer refunds. Attempts to reproduce the same viral effect in Western markets have apparently been less successful, suggesting the Chinese success was driven by unique local factors. The developer is currently analyzing why the Western response did not match the domestic performance.

The game is available now on Steam for Windows and macOS users globally. The developer has confirmed the launch date and is actively engaging with the community regarding the sales performance. The current data points to a successful launch in China with a need for further market exploration elsewhere.

Source: NotebookCheck

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