GEFORCE RTX Nvidia reportedly halts GB202 chip supply for RTX 5090, reserving production for RTX Pro cards PHONES Apple to Personalize iPhone Duo Welcome Screen with Owner’s Name at US Stores STEAM Steam Winter Sale confirmed for December 17 to January 4, kicking off with October Cooking Fest XBOX SERIES X Microsoft merges Xbox store and game pages into single window with full controller support PHONES Vivo X500E certification signals global launch within a month GAMES Microsoft Admits Xbox Game Certification Is Too Difficult, Rolls Out Reforms for Indie Developers XBOX SERIES S Space Marine 2 Outperforms Gears of War: E-Day in Enemy Hordes and Water Physics LINUX DroidDeck brings SteamOS Big Picture Mode to Android handhelds via GitHub PHONES HMD Pulse 2T Pro leak reveals 6,000mAh battery, secondary rear display, and Android 17 GAMES Cookie Run Kingdom adds Rajapendra Cookie and Timeline of Fate Episode 11 in Mortal Flames update PC HARDWARE Ugreen Revodok Pro Docking Station offers triple 4K support for $169.99 NVIDIA GTA 6 Leaker Arion Kurtaj Set for Trial 10 Days Before November 19 Release NINTENDO Zelda: Ocarina of Time Switch 2 pre-orders hit 100,000, outpacing GTA 6 on Amazon ANDROID iQOO Neo 12 to feature 185Hz 2K display and active cooling fan

Morrowind RTX Mod Adds Path-Traced Lighting to Classic RPG

Simon Ellis 2 min read

A fan developer is using NVIDIA RTX Remix to add full path- traced lighting to The Elder Scrolls III: Morrowind, currently featuring Seyda Neen, the Mages Guild, and Balmora.

Morrowind RTX Mod Adds Path-Traced Lighting to Classic RPG
GAMES

PC gamers seeking high-fidelity visuals for classic RPGs now have a new option that pushes hardware limits further than before. A fan developer is using modern graphics tools to remake The Elder Scrolls III: Morrowind with full path-traced lighting. This project demonstrates how legacy titles can run on current-generation GPUs with ray tracing enabled. Players interested in visual overhauls should note that this is a community-driven effort rather than an official release from Bethesda Game Studios.

Fan project uses RTX Remix to remaster three key locations

The project is built using NVIDIA's RTX Remix framework, which allows developers to inject ray tracing into older games. Developer GokuwasHere is leading the effort to remaster specific areas of the game world. The current build focuses on three distinct locations: Seyda Neen, the Mages Guild, and Balmora. These areas feature enhanced models, textures, and materials to support the new lighting engine.

Seyda Neen in The Elder Scrolls III: Morrowind with path-traced lighting
Seyda Neen in The Elder Scrolls III: Morrowind with path-traced lighting

Visual enhancements include advanced particle effects and RTX volumetrics for smoke and mist. The project also utilizes RTX Neural Radiance Cache to improve ray-traced lighting detail. To maintain playable frame rates, the mod employs 4.5 for performance boosting. This upscaling technology helps offset the heavy computational load of full path tracing.

NVIDIA is providing support to raise awareness of the project while the developer seeks community contributors. The mod aims to breathe new life into the iconic RPG through technical innovation. We looked at the last The Elder Scrolls III: Morrowind update, several of the same balance and stability themes came up.

The Morrowind RTX mod currently offers a technical showcase of path tracing in a classic open-world environment. The project remains in development as the team works to expand coverage beyond the initial three locations.

Source: TweakTown